User:Lyrad8791/sandbox1
Dimidium Troll
Trolain, 1st-Level Warrior | |
---|---|
Size/Type: | Medium Humanoid (trolain) |
Hit Dice: | 1d8+0 (4 hp) |
Initiative: | +0 |
Speed: | 30 ft. (6 squares), climb 20ft. |
Armor Class: | 11 (Natural +1), touch 11, flat-footed 11 |
Base Attack/Grapple: | +2/+2 |
Attack: | “Claws” +7 melee (1d4+3), Bite (1d4), Tail Whip (1d4) |
Full Attack: | 2 “claws” (1d4+3) and bite (1d4) or tail whip (1d4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | — |
Saves: | Fort +3 (+1), Ref +3 (+1), Will +2 |
Abilities: | Str 13 (+3), Dex 12 (+2), Con 13 (+3), Int 9 (-2), Wis 10, Cha 7 (-2) |
Skills: | The Trolain’s Class skills are Listen +1, Spot +2, and Climb +5. A Trolain’s monster levels give it 5x (Int modifier +2). |
Feats: | 1 Bonus feats |
Environment: | Warm forests, Swamps, Marshlands. |
Organization: | Any |
Challenge Rating: | 2 |
Treasure: | Standard |
Alignment: | Any |
Advancement: | By character class |
Level Adjustment: | +3-6 |
Prehensile tail came from assassin vine and cat mix during experiment The “Trolain” are descended from what at first were magical experiments on trolls and the mixing of other animals. These humanoids are the results. The Trolain stand between 5 ½ to 7 feet in height and usually weigh, when full grown, between 250 and 400 pounds. Unlike their Troll ancestors, they are not a truly gruesome looking race. While they did get some features from them, they are really a race unto their own. After the experiments went awry, the results congregated and bred themselves into further existence. Other than being as tall and heavy as they are, the Trolain have a prehensile tail half the length of their own height and hardened nails almost like claws, reminiscent of some of their ancestors, as are the scales they gain as they grow older. These scales, which are not a hindrance in any way, even when they grow over the eyes, are a means of telling ones age, if they know how. Naturally, or perhaps unnaturally if you will, because of the way these creatures were “born”, they have an extremely long life lasting anywhere from 800 to 1000 years in length. While this race is not unknown to most regions, they don’t normally live in towns and cities like most humanoids, for they aren’t known for what they really are. Most seem to take them as Trolls or some other nightmarish monster. The Trolain normally live on their own, with a mate or spouse, or with their family. They generally don’t get much larger in groups than 8-10 people at one time. At this point the younger members of the group break off to form their own family. In a sense, though, these members are still part of the group, only separated by distance and relations. Several families will sometime congregate to one area and form a sort of “village” which spans the length of a few miles.
Town Placement Charts
Select the area around the town
Style of Area
(Choose your land type)
Inland
Archipelago
Large Island
Continent
Terrain Type Chart (T1)
(See Size Chart)
• 01-10 Mountain
- 01-33 Range
- 34-66 Single
- 67-100 Group
• 11-20 Hill
- 01-33 Range
- 34-66 Single
- 67-100 Group
• 21-30 Plains
• 31-40 Ocean (Ship Craft)
• 41-50 Island
- 01-33 Single
- 34-66 Group
- 67-100 Series
• 51-60 Forest
• 61-70 Desert
• 71-80 Jungle
• 81-90 Marsh
• 91-100 Ruins (Large Ruins)
Size Chart (T2)
• 01-15 Tiny
- 01 - 25 1-3
- 26 - 50 2-4
- 51 - 75 3-5
- 76 - 100 4-6
• 16-25 Small
- 01 - 25 5-8
- 26 - 50 7-10
- 51 - 75 9-12
- 76 - 100 11-13
• 26-75 Medium
- 01 - 25 10-14
- 26 - 50 13-17
- 51 - 75 16-20
- 76 - 100 19-23
• 76-90 Large
- 01 - 25 20-25
- 26 - 50 23-28
- 51 - 75 25-30
- 76 - 100 27-32
• 91-100 Huge
- You determine anything passed Large Stage as needed.
Terrain: Determine in miles
City: Determine size in population
- Population: Total number of population, 75% are male, 25% are female. (Example, population is 10, 10 multiplied by 0.75 = 7.5 which mean there are 7 males and 3 females. Always round down, Determine total number and do the same process to find children, if needed.)
Landscape: Determine in feet (Either how deep, how wide, how tall, how many, etc.) or in the case of Monster Lairs, determine in miles.
Natural: Determine the size in feet (see landscape) as well as clusters (are there multiples? are there veins? pools?)
Renewable: Determine how many according to the type of resource, then determine by feet or population. (Bees should be in the :hundreds or thousands, sheep in the dozens, goats up to a dozen sometimes more, etc.)
Landscape Chart (T3)
(See Size Chart)
• 01-25 River
• 26-35 Ravine
• 36-45 Crater
• 46-65 Ruin (Small Ruins)
• 66-85 Cave
• 86-100 Monster Lair
Natural Resource Chart (T4)
(See Size Chart)
01-75 roll once
76-100 roll twice
Re-roll as needed, if something comes up that doesn't fit. (Example, Sugar cane in the ocean, Pearls in the jungle, etc.)
• 01-60 Common
- 01-10 Iron
- 11-25 Coal
- 26-40 Copper
- 41-55 Pearls
- 56-60 Jade
- 61-65 Granite
- 66-75 Cotton
- 76-80 Agate
- 81-85 Quartz
- 86-90 Pyrite
- 91-100 Clay
• 61-80 Uncommon
- 01-05 Gold
- 06-20 Silver
- 21-30 Gems
- 01-10 Emeralds
- 11-20 Rubies
- 21-30 Sapphire
- 31-40 Jasper
- 41-50 Garnet
- 51-60 Carnelian
- 61-70 Jacinth
- 71-80 Beryl
- 81-90 Quarts
- 91-100 Agate
- 31-35 Ivory
- 36-50 Sugar Cane
- 51-60 Amber
- 61-80 Lead
- 81-100 Nickel
• 81-95 Rare
- 01-10 Platinum
- 11-20 Gems
- 01-35 Diamonds
- 36-100 Opals
- 21-30 Malachite
- 31-40 Cinnabar
- 41-50 Vermillion
- 51-60 Limestone
- 61-70 Salt
- 71-80 Zinc
- 81-90 Marble
- 91-100 Helium (Dangerous)
• 96-100 Mythical
- 01-75 Mithril
- 76-100 Mercury
Renewable Resources (T5)
(See Size Chart)
01-75 roll once
76-100 roll twice
Re-roll as needed. (Example, Glass in the marsh, this one should only be found in or around desert or ocean type areas.)
• 01-10 Bee’s Wax/Honey
• 11-25 Wool
• 26-35 Milk/Cheese
• 36-50 Leather
• 51-70 Crops
- 01-20 Rice
- 21-50 Wheat
- 51-80 Barley
- 81-100 Corn
• 71-85 Herbs
- 01-15 Saffron
- 16-30 Mustard
- 31-40 Kings foil
- 41-56 Basil
- 57-76 Oregano
- 75-100 Parsley
• 86-90 Peppers
• 91-95 Steel
• 96-100 Glass
World Population coverage and Town Size
Third Era
01-10 500 + 100D10 Metropolis
01-05 200 + 15D10 Huge
05-15 75 + 7D10 Large
15-25 50 + 5D10 Medium
25-50 25 + 3D10 Small
50-100 10 + 2D10 Tiny
Fourth Era
01-03 500 + 100D10 Metropolis (Current total: 1)
04-08 200 + 15D10 Huge (Current total: 3)
09-15 75 + 7D10 Large (Current total: 4)
16-25 50 + 5D10 Medium (Current total: 5)
26-50 35 + 4D10 Average (Current total: 6)
51-75 25 + 3D10 Small (Current total: 7)
76-100 10 + 2D10 Tiny (Current total: 15)
Current Totals are per kingdom not total worldwide. Also, Kingdoms are for this area of the World only, not for total coverage.
Housing and Building material
Average material used to build or maintain the buildings in a town. Find the dominant material and multiple by a percentile roll. If the material is not likely to have been used, then consider it an imported material and adjust accordingly.
01-35 Wood
36-50 Sod
51-70 Stone
71-80 Marble
81-90 Bone (Coastal, normally whale bones)
91-100 Leather (Tents)