< User:Kydo < workspace
User:Kydo/workspace/settings
WIP Campaign Settings
I feel that the best campaign settings follow the precedents set by Thunder Rift and Ghostwalk:
- Give the DM room to work. No comprehensive, universe-spanning atlas style maps. Make maps only of those areas that are essential to the setting. The same goes for cultures.
- Respect the game you're playing. Do not re-make or replace the core material; build on top of it.
- Create a recipe for imagination. Build themes, flavors, and styles more than anything else. Make rules and content only as absolutely necessary to facilitate those, or as example.
- Let people dream. Ask many questions, leave many secrets, give no answers.
- Give players room to play. Fill the world with unresolved problems, from the inane, to the apocalyptic.
- Versatility is key. Make it like a PC game expansion; you can just plug it in at any table and it will work- even in coordination with other settings.
- Lay the guts bare. Compartmentalize its elements. Make it modular. Make it so that people can take it apart, repurpose it, tinker and tweak the elements, use it as they see fit.
Fantasy Future
gollark: I'm probably missing something. But I don't know what.
gollark: This is annoying, my phone arrived (thanks, Jeff Bezos™) and I've tried to flash TWRP, but while there weren't any errors it seems to... not actually have booted into TWRP, it just loads the stock recovery for some reason.
gollark: No, I mean the spacing in your code.
gollark: The indentation in that is *interesting*.
gollark: Presumably the end to end encryption thing? Although it would still have a lot of metadata.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.