User:Dwarik forgehart/sandbox
Air borne vehicles air ships Galley cost 300.000 GP size class 5 HP 55.000 speed mph 96 War ship cost 250.000 GP size class 4 HP 40.000 speed mph 60 Sailing ship. Cost 100.000 GP size class 3 HP 30.000 speed mph 48 Long ship 100.000 GP size class 3 HP 20.000 speed 72 mph. Kell boat 30.000 GP size class 2 HP 10.000 speed 24 mph Row boat 500 GP size class 1 HP 500 speed 36 mph
Size class Number of cannons
1. 4
2. 24
3. 72
4. 96
5. 120
Lose 1 mph for every 10 cannons on board
Upgrades
Air sack size
1. 10.000 GP + 5 mph
2. 15.000 GP + 10 mph
3. 20.000 GP + 15 mph
4. 25.000 GP + 32 mph
5. 30.000 GP +64 mph
Cost x 1.5 per ship class size
Air sack armour reduce speed buff gained from the air sack by 15 mph Size class 1 2000 GP Size class 2 3000 GP Size class 3 4000 GP Size class 4 5000 GP Size class 5 6000 GP
Carriage bay upgrade 20.000 GP can hold up to six large vehicles such as the carriages or wagons
Swivel cannon upgrade
a cannon that can fire directly beneath
its self through a port hole in its bace
or horizontally through the cannon
ports in the side of the ship cost 10.000 GP each
Dragon wagon upgrade harness for dragons dragons not included that help speed up the vessel by adding up to 25% of their strength score to the speed to a maximum of 13 dragons can only be purchased for ships of size class 3 or more 15.000 GP per harness
Damage 1d 4 per cannon standard cannon ball Max altitude 5 miles or 26.400 feet add 1 d 6 damage for every 1.320 feet above the target in addition the chance of missing the target increase by 5% for every 1.320 feet above the target unless you have proficiency then the chance of missing goes up by 5% for every 2.640 feet instead effectively doubling Your hit chance
Armoured hull Thin iron plate add 15.000 HP cost 10.000gp per size class and top speed is reduced by 10 mph medium iron plate add 25.000 HP cost 30.000GP per size class and top speed is reduced by 15 mph heavy iron plate add 50.000 HP cost 60.000 per size class and top speed is reduced by 25 mph
Air sack armour A armoured air sack cannot be slashed open only punctured and adds 1500 hp to the ship per size class And also lose 2 mph per size class
Size class 1 2000 GP Size class 2 3000 GP Size class 3 4000 GP Size class 4 5000 GP Size class 5 6000 GP
Ammunition types for cannons
Standard cannon ball 1 d 4 cost 1 GP
Heavy cannon ball 1 d 8 cost 5 GP
Penetrating shot 1 d 10 cost 5 GP
half as effective against hull armour
Fires a harpoon type ammunition to puncture a target vehicle and can lift it of the ground or drag it around you can Evan attach to together and fire on your target example a wagon drag it into the air then
use the other attached ammunition to secure
target to the side of a cliff and drive away and let the people inside figure out how to get down
Chain shot 1 d 6 against most structures butt
1 d 8 against weaker structures like ship rigging or houses cost 10 GP
Heavy bomb 5 d 20 explosive damage to anything in its 50 foot blast radius And 1 d 6 shrapnel damage to anyone in a 60 foot radius cost 500 GP can only
be fired out of the Carriage bay upgrade
can hold twelve maximum but it takes up parking spots for the vehicles