< User:Dj00345

User:Dj00345/sandbox4

Ideas for 2.5e Homebrew that i am working on with GREEN DRAGON

Classes

Cleric Spells

Druid Spells

Mage Spells

2.5e Mage Spells

Illusionist Spells

Equipment

2.5e Equipment

Magical Equipment

Swords

Artifacts or Relics

Axe of the Dwarvish Lords

Legend relates that the greatest dwarf who ever lived, the first Dwarven King, forged this weapon in volcanic fires with the aid of a patron god. It passed from dwarven monarch to dwarven monarch until it was lost in the Invoked Devastation centuries gone. Rumors persist of the appearance of the Axe from time to time in various places, but it supposedly bears a curse. The blade of the Axe is equal to a Sword of Sharpness, and it is backed by a head equal to a +3 hammer. The handle extends or contracts upon command to equal a battle or hand axe (for throwing), and the Axe will return 30' to its thrower. The possessor has dwarven abilities of infravision, trap detection, etc. -- double abilities if a dwarf. The possessor's life span is 50% longer than normal, but he or she becomes more and more dwarf-like with time, until eventually he or she exactly resembles one. The powers this Artifact has are listed below:

  • Powers
  • Animate Dead (1 figure)(by touch) --- 7 times/week.
  • Mind Blank --- 3 times/day.
  • Teleport (No Error) --- 2 times/day.
  • Holy Water within 10' of item becomes polluted. (Curse)
  • Lose 1 point of Dexterity permanently. (Curse)
  • Death Ray equal to a finger of death with no saving throw --- 1 time/day.
  • User has a poison touch which requires that humans and man-sized humanoids (but not undead) save versus poison whenever touched. (Curse)/(Power)

Codex of the Infinite Planes

In the distant past, the High Wizard Priest of the Isles of Woe (now sunken beneath the waters of the Nyr Dyv), discovered this work and used its arcane powers to dominate the neighboring states, but legend also has it that these same powers eventually brought doom to the mage-priest and his tyrannical domain. It must be that somehow the Codex survived the inundation, for the archmage Tzunk scribed the following fragment prior to his strange disappearance:

  • "... and the two strong slaves lifted it [the Codex] from the back of the Beast. Thereupon I commanded the Brazen Portals to be brought low, and they were wrenched from their hinges and rang upon the stone. The Efreet howled in fear and fled when I caused the page to be read, and the Beast passed into the City of Brass. Now was I, Tzunk, Master of the Plane of Molten Skies. With sure hand I closed Yagrax's Tome [the Codex], dreading to --"

From the foregoing it is evident that the item is very large and of exceptional power. Any person reading its 99 damned pages is 99% certain to meet a terrible fate (1% cumulative chance per page). The Codex's other pages have the keys to instant physical transference to any one of the other planes and alternates of any world or universe. The work will destroy instantly any character under 11th level of experience who touches it, but those of 11th level or higher who make a saving throw versus magic can command the powers and effects of the Codex:

  • Animate Dead (1 figure by touch) --- 7 times/week.
  • Speak with Dead --- 1 time/day.
  • Zombie Animation --- 1 time/week.
  • Mind Blank --- 3 times/day.
  • Cause Serious Wounds --- By touch.
  • Fireball (9-12 d6) --- 2 times/day.
  • Regenerate 2 h.p./turn (but not if killed).
  • Word of Recall --- 1 time/day.
  • Holy water within 10' of item becomes polluted.
  • Weight gain of 10-40 pounds.
  • Lose 1 point from hitpoints permanently.
  • Lose 1 point of Wisdom permanently.
  • Resurrection --- 7 times/week.
  • Youth restored to creature touched --- 1 time/month.
  • User has a poison touch which requires that humans and man-sized humanoids (but not undead) save versus poison whenever touched.
  • Lycanthropy inflicted upon the possessor, type according to alignment of item, (Chaotic Evil), change to animal form involuntary and 50% likely (1 check only) whenever confronted and attacked by an enemy.

Note: When activating powers and effects, base their coming into play upon the progress of the character's perusal of the Codex.

Races

2.5e Races

Other Pages

  • My Creatures
  • My Environments
  • My NPCs

Creatures/Monsters

Description

    Information

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    • No. of Appearing:
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    Attacks

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    Special Attacks

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    • Spell Use: Mage spell levels 1-12.

    Special Defenses

    • Magic Resistance:
    • Fly:
    • Go Invisible:

    Special Abilities

    • Spell Use:
    • Telepathy:

    Treasure

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    Description

      Information

      • Family:
      • No. of Appearing:
      • Size:
      • Vision:
      • Hit Die:
      • AC:

      Stats

      • Str:
      • Dex:
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      Attacks

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      Special Attacks

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      • Spell Use: Mage spell levels 1-12.

      Special Defenses

      • Magic Resistance:
      • Fly:
      • Go Invisible: Go invisible as if they cast the spell. At will.

      Special Abilities

      • Spell Use: .
      • Telepathy:
      gollark: The exact content of my "thoughts" is determined only by an algorithm which optimizes atemporal bee density.
      gollark: It was in fact discovered recently that the well-known isomorphism between your statements and the concept of incorrectness was actually an *auto*morphism.
      gollark: Clowns *have* been known to communicate via high-frequency electromagnetic signalling, so this isn't entirely ridiculous.
      gollark: Become 27 rotating apioforms, Tux1.
      gollark: Sounds like what someone afflicted by cognitohazards would say.
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