< User:Cedric

User:Cedric/Out of the Abyss

You probably shouldn't be here, but in case you're the DM, here's how to play the demons found there:

XXX Make sure not to reveal anything that should be contained on Legend cards. Focus on initial description, types of interactions or dialog, and what occurs at "death".

Baphomet

"Baphomet stares at you, unflichingly, towering above you. It's warm breath sizing you up, slowly moving its head to gaze into each member of your party, assessing whether any of you are worth even a drop of mercy. (Probable next line: Nope.)"

Legend and Lore hint: animals get killed by humans and suffer by them. Who fights for them?

Demigorgon

"Without warning, the demigorgon lumbers towards you, knowing no magic or any weapon that could stop its progression towards tearing you apart and getting a meal consisting of your life force and the unique satisfaction of your death. It knows its relation to the gods -- for they have set up the universe perfectly and this is it`s domain until it`s thirst is sated. To reinforce what was just said: the gods themselves allow it total freedom."

If you're the DM, this is where you simply ask your players: "continue? Y/N" For you have to trust the gods as well, and if the players wish to make the choice, you must allow the universe to follow its course.

Legend and Lore card hint: Unjustified suffering of pure, innocent souls imbalance the equations of the above-world that the gods set up to keep good and evil in check.

I'm saying that the demi-gorgon is a LVL100 demon, whose rage and hate burn without mercy in his eyes. He isn't malevolent, rather he represents something so betrayed that no one can understand it. And, since he cannot speak, no one ever can, creating endless moments of pain and sorrow.

Fraz-Urb'luu

"You feel something glance by your arm, and before you can answer the question of what it is within the darkness, it has already taken one of your companions."

A successful DC perception check of 20-30 (depending on the situation) might give the person a notice that something is wrapping themselves around you. On a failed save, they are taken quickly away towards the jaws of the beast, so surprised that they cannot react, Within one round they are crunched through it's many teeth and swallowed. The universe has spoken. It turns and leaves without a chance for players to wonder what just happened or to ask for an apology.

This demon is simply an expression of all of the unresolved angst from the upperworld. IT doesn't really interact, but measures you up and takes back to balance things.

It is able to see the invisible though darklight.

Graz'zt

The Dark Prince wants your life force, your kundalini or first chakra energy.

Juiblex

The Juiblex doesn't speak or act in any way that is familiar to humans. It doesn't really have any of its own agency, but is acting on a karma that is unresolved in the universe -- the death of noble warriors. So it acts up when there isn't nobility in the realms. It will simply try to dissolve you to get your life force. Any attempt at interactions are ignored.

Orcus

Orcus is out for revenge for killing his brothers and sisters.


Yeenoghu

"The demon rushes towards you, it fangs dripping wet, not with hunger, but with a ravenous thirst for your blood. It sniff you but for a moment and the moment is gone. You are under attack." It will ignore a fey creature or child.

Yeenoghu, without further explanations, attacks any corruptions of mortals -- that means you, most likely. It won't attack children. But will attack the adults just for being themselves if you're found in its domain of the underdark.

If an angel were to show up, it would probably squeeze it's arm/wing in a futile gesture of frustration that cannot be resolved or quenched.

One might say that Yeenoghu is trying to get the justice against adults who allowed children to suffer or die.

Zuggtmoy

Not really a demon, but a source for the universe to simply to take back and reclaim. It has no agency of its own. So players are really just fighting a machine whose purpose is simply to replicate.

gollark: I specified that you couldn't have a well-typed generic map earlier, I think.
gollark: You can use interface{}, yes, but it's:- overcomplicated- slow- unsafe
gollark: I think the second one is more valuable.
gollark: I mean, the for loop way makes... the underlying stuff clearer, but the map way makes your intentions clearer.
gollark: ???
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