< User:Cedric

User:Cedric/MTG

Eight major card types, classified under standard D&D rarity (unique or one-of-a-kind, very rare, rare, ...common) or difficulty (spells and potioncraft), specialization? (deities).

Each type should have four fields associated with it: *Name and (*Mana | *XP/LVL | *gp), *Dice *

Lands

  • Lands: acquired by explorer class once transitioned into the place, made by the gods or demigods, holds the color/composition of the dice for the realm. PER
    • Altitude
    • PMana: Generally 0-400 mana per round. For some areas, like the Abyss up to -300, rendering people incapacitated. Barren, featureless, arid landscapes would give 0 mana per round, while a vibrant forest held by several herbalists might give 300 mana per round. A dark-arts dungeon, with lingering magical energy, might have -50 mana or more.
    • Name
    • Biome
    • With picture
    • Dice: d60 orange, granite

Dieties

deities held by clerics or other NPCs. Acquired at temples or by devotees. Grants luck or other bonuses (+DAM (gods), +HIT (goddesses), AC bonues for clerics, etc.). PTY/WIS

    • Name
    • LVL
    • Types of reward given for loyalty: money, weaponry, tools, spellbooks or lore, recipes and techniques, ambitious feats.
    • Devotion vector (the god/ddess's alignment towards the realms)
    • picutre

Spells and Potioncraft

acquired when grimoires are found or wizard calss make. Can be used one a day as scroll if not a wizard. INT. Cards witht he same patron can be collected into a grimoire.

  • Magic type (conjuration, abjuration, etc.)
  • Patron (guild/coven/demi-goddess/demigod)
  • picture

Arcana

deep knowledge of the realms, beyond the ken of mortals (separating them from Legend and Lore cards). Could be further background on Strahd or other NPCs or places or herbs, or ??? . CON. There is a arcana card for every real demon in the abyss.

    • picture optional

Monsters and Friends

friends acquired, eithr once vanquished or desire for an ongoing connection. STR Fighters can collect enough of these to get a renown point.

    • XP
    • Home, land, or lair
    • Datum:
    • picture

Equipment/Items

made by craftslans/traders (formerly rogues/carnys/theives), acquired when found or bought. DEX Collect enough of good items and a craftslan could open a shop, collecting some amount of money automatically.

  • Picture

Everything above Very Rare should probably have a Legend card. Legendary items can be consiered extremely rare, such as this:

  • 1: Unique
  • 10: Extremely rare (or Legenddary)
  • 100: Very rare
  • 1000: Rare
  • 10000+: uncommon
  • ~population: common

Unique items

  • One Ring
  • Sword of Excalibur
  • Badge of /disney bedknobs and broomsticks/ Merlin-?

Legendary Items

  • Sword of Atlantis (Conan's sword)

Legends and Lore

rare acts of daring or events of renown that have occurred and created a story (may not be completely true or under suspicion), CHR. There is a L&L card for every giant. Dragons probably have multiple L&L cards depending on what new knowledge fighters, wizards, or other adventurers got from their interaction. Bards can collect enough of these for the feat "storyteller".

    • Name of event
    • PC/NPC involved
    • HP expended
    • Event picture

Legend cards

  • Vecna's Descent into the Abyss?
  • The story of the crying angels in OotA.

Metals and Gems

ASM stat.

  • Name: Elminster's Ruby
  • LVL requried to transform
  • Certain gems are tuned to certain areas of the realms. The larger the gem and more natural facets, the more range it has available. Sapphire of Rhinos sees into Kara-Tur, for example.

So, for example, an Equipment card might show Excalibur a unique, legendary item. Because it is legendary, it has a Legend and Lore card, about a sword that King Arthur pulled from the ?Blarney? Stone of ?Devonshire? (insert real Dragonlance placename). Further, a Mission card might say to go find the legendary sword of Excalibur, that upon completing the mission you will receive ?. A Deity card might show the Lady of the Lake a LVL75 goddess. A Legend and Lore c


Adventurer's League and WotC only: ...or be pulled into the Abyss. Transfer MTG cardsD&D adventure cards MTG cards draw from settings as such:

  • Call of the Mists: skeletens, cursed items, .
  • The Forgotten Realms (?v3, 4, 5?): scrolls
  • Age of Chivalry: Dragonlance, practical magic, polearms
  • Gods and Dragons: STK; lots of random items a few treasured items, arcana
  • Pull of the Abyss: (aka rage of demons) OotA,
  • Winds of Kara-Tur: places of pyramids
  • Land of Barbarians: greyhawk, conan, uthgardt, clubs, whips,
  • Rumble of Giants: the bag contents
  • Whisperings of the Elementals: potions, hags, an
  • Seafaring and the Falling Stars marine equipment,

These can be foil, setting-decorated set of 10 cards and a stick of gum. This solves the problem of the DMG having the same equipment for all DMs, allowing more organic item availability. Cards can be issued on a regular basis as new designs are made without printing new DMG. DMs and players can trade these items when they don't know how to use certain cards or they're relevant to others.

However: Arcana cards link all of these realms together forming a meta-game. Items like cursed amulets held in possession may pull you into the mists. One of a kind cards grant something like +1 CHR if arrived at through opening the pack yourself.




Spoiler! WotC only

  • Differt Giants craft different gems through the use of their Will. Storm? giants make sapphires...
  • To craft the sunsword requires collecting the 20 shards of radiance, lost or scattered throughout the realm. Once crafted, it grants up to 8d20 damage.
  • The demons in the Underdark are animated by shards of radiance -- bits of light ,
  • The dragons existed before the lands were made, back when they were wee wyrmsand each grain was made by their droppings when
  • Shadows cast by objects are put there by the gods. Magic can be used to alter them or peer into them to see beyond this world.
  • Air and water elements were once the same. It was life that separated them and created your sense of smell.
  • The Broken Man card in tarokka is Strahd's original self/soul?
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