< User:Blobby383b < WIP

User:Blobby383b/WIP/3

<Race Name>


Physical Description

<Race Name> Names

Male:

Female:

<Race Name> Traits

Ability Score Increase. Age.
Alignment.
Size. Speed. Your base walking speed is <speed> feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Languages.

Random Height and Weight

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
′ ″+lb.× () lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Suggested Characteristics

When creating a <race name> character, you can use the following table) of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.

d8Personality Trait
1
2
3
4
5
6
7
8
d6Ideal
1
2
3
4
5
6
d6Bond
1
2
3
4
5
6
d6Flaw
1
2
3
4
5
6

gollark: SmallVec, quite possibly.
gollark: A vector for every node is *probably* suboptimal?
gollark: The closest you're likely to get is some specialized DSLs and Haskell making it one line.
gollark: ```ruststruct Tree<T> { thing: T, children: Vec<Tree<T>>}```to be apiologically inelegant about it.
gollark: It's not *that* hard in either, is it?
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