User:Red Leg Leo/MyCreature (5e Creature)
, Armor Class AC. This is the AC of your creature. Hit Points (Hit Dice. This is an integral part of creature creation! Hit dice determine how many hit points a creature has, and are determined by size. A Tiny creature has d4 hit dice, a Small creature has d6 hit dice, a Medium creature has d8 hit dice, a Large creature has d10 hit dice, a Huge creature has d12 hit dice, and a Gargantuan creature has d20 hit dice. A general rule for hit point calculation is HD + (HD multiplied by Constitution modifier) = the creature's hit points.)
Saving Throws Saving Throws. If a creature has a bonus to certain saving throws, list them here. If a creature doesn't have any bonuses, leave this space blank. The name of the ability score should be in capital letters, but only the first three letters of the score need to be used (i.e. Cha, not CHA or Charisma). Special traits and features that the monster shows are listed here. Common traits include Spellcasting, Innate Spellcasting, and Keen Senses. Feature Name. Feature description Spellcasting. If a creature has the Spellcasting or Innate Spellcasting feature (or both), it can cast spells. Spell names shouldn't be capitalised but should be in italics. Try and insert a link for convenience (if the spell is homebrew or in the SRD). Swarm. If your creature is a swarm, it should have the following trait. ACTIONSAction Name. Melee Weapon Attack: +X to hit, reach 5 ft., one creature. Hit: X (1dX + X) damtype damage. REACTIONSIf the creature can use its reaction for something special (standard uses for reactions — like the opportunity attack (not attack of opportunity, which is a 3.5ism) — don't need to be listed here. It is assumed the creature can do those anyway), list them here. A common example is Parry. Parry. The X adds its proficiency modifier to its AC against one melee attack that would hit it. To do so, the X must see the attacker and be wielding a melee weapon. LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. |
Description. This is the description of the creature. Important things to consider include what the creature looks/sounds/smells/feels/tastes (if applicable) like, some typical behaviours, some lore or culture (if applicable, a race of forest-dwelling fey would obviously have more culture than a type of construct, for example) and some battle tactics the the usual specimen might follow (such as if it prefers to charge into the melee or whether it prefers to cast spells from a distance). Does it keep other creatures as mounts or companions? Does it usually form groups, or is it solitary? What is its preferred diet (if it does eat)? What is its usual habitat (temperate forests, deserts etc.)? What does the creature make/wear? What is it known for doing? |