User:BeastMurder16

He guys I’m just here to support my friends edits.

For example the Half-Dryads varient:no touchy I also made the vacuole ball and the tattoo of the child


Half-Dryad

"We speak for Nature. Isn't that right Dad?"

Physical Description

Half-Dryads more closely resemble their paternal race than their Father's. By most standards they appear to be a child of normal birth. But the half-dryad's fey heritage always shows in one obvious detail, their hair. A half-dryad's hair changes with the seasons, in the spring and summer their hair comes in mixed shades of green, in the fall and winter their hair changes a varied blend of blonde, brown, and red. Leaves and flowers from their father's root tree occasionally grow within a half-dryad's hair, for some it is mixed in among the strands of hair, for others it spreads to become foliage, their hair closely resembling a mass of verdant vines.

History

Half-Dryads and Dryads are the protectors of the forest and will defend it from anyone attempting to damage or desecrate the forest

Society

Half-Dryads usually live on the fringes of society, their connection to their father's fey heritage makes them more comfortable in places where things grow, cities tend to feel oppressive and unnatural. When a half-dryad has a home inside of a city's walls their residence is obvious from the explosion of foliage they have growing. Many half-dryads live in their father's groves, some find a calling working with plants and become farmers or gardeners.

Half-Dryad Names

Half-Dryads typically take names from their father's race, if they do not, their mothers tend to come up with something outrageous they may have heard once before, or that was popular in their youth, so many centuries ago.

Half-Dryad Traits

The children of the forest fey.
Ability Score Increase. Your Intelligence score increases by 1, and your Wisdom score increases by 2.
Age. Half-Dryads grow like trees, though they may grow quickly, once they hit maturity their aging slows to a crawl. A half-dryad can live for hundreds of years.
Alignment. Half-Dryad's tend to embrace the "laws" of nature over the laws of man and favor true neutrality.
Size. Your height and weight varies as much as humans do. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Mask of the Wild. You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist and other natural phenomena.
Nature Magic. You have limited command of the wilds you are connected to. You know the thorn whip cantrip and can cast it without needing material components. When you reach 3rd level, you can cast the cure wounds spell once and need to finish a long rest before you can cast it again. When you reach 5th level, you can also cast the locate animals or plants spell once and need to finish a long rest before you can cast it again. Wisdom is your spellcasting ability for these spells.
Speak with Beasts and Plants. You can communicate simple messages to beasts and plants, and can understand simple concepts and feelings that they convey back to you. These responses are incredibly limited by the beast or plants intelligence and what it would be able to percieve.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Dryad Hibernation. You only need to sleep for 4 hours a day and you can still detect all movements around you.
Natural History. You gain proficiency in the Nature skill.
Languages. You can speak, read and write Common and Sylvan.

Jungle Half-Dryad

Ability Score Increase. Your Strength score increases by 1
Age. Jungle Half-Dryads grow slowly, and will reach maturity at age 60
Alignment. They usually don’t live it city’s till they are adult so they are mostly chaotic
Size. Medium
Speed. They have to run from beasts from childhood so they have 30 speed
Wild Movement. You gain proficiency in the Acrobatics skill.
Primal Magic. You have more control over the primal arts. You learn ’’Venomous Spit’’ cantrip when you reach 2nd level. When you reach 4th level, you can cast the spell ’’Bestial Bloodlust’’ once and need to do a long rest before you can cast it again.
Languages. You can speak and write Common and Sylvan

Forest Half-Dryad

Ability Score Increase. Your Dexterity score increases by 1
Age. Forest Half-Dryads glow quickly, and will reach maturity at age 40
Alignment. They usually are true neutral from non-interaction with other species
Size. Medium
Speed. Their speed is 35, faster than the average from being the closest related to the original nymphs
Conditioned Body. You gain proficiency in the Athletics skill.
Tranquility. You gain the ‘’Meditator

Prerequisites: Wisdom of 13 or higher You learn how to meditate and through meditation you gain the following benefits: You can now concentrate on two spells at a time. At level 20 you can make a Wisdom saving throw (DC=To the level of each spell you using added together) to concentrate on three spells at the same time, if you fail. You gain +2 to passive perception. During a long/short rest or as a down time activity, you can choose to meditate, after meditating for at least an hour you have these benefits for 2 hours for each hour you meditate. Advantage on Wisdom saving throws, checks, and attacks. +2 to damage rolls. +2 to any rolls to resist or remove Madness effects and the frightened condition.’’ feat.
Languages. You can speak and write Common and Sylvan

Dragon Trained

Throughout your life you may have wanted to have knowledge, power, or maybe a reason to do anything, well here it is you at some point in your early life had met a dragon, be it chromatic or metallic and convinced it to train you in the ways of the Dragons. These dragons could have many different reasons to actually train you, maybe they liked you, maybe they wanted you out of their hair, or maybe they even considered you a possible rival or pawn in the future, but regardless of the reason they agreed to train you and that they did. But for whatever reason you chose to leave that area you trained in and got used to, maybe the dragon left, or was killed, or many other possibilities but for whatever reason those has increased your ambition and you leave to accomplish said task. .

Skill Proficiencies: Choose two from: History, Intimidation, Nature, Perception, or Survival

Tool Proficiencies: Choose 1 of any

Languages: Draconic, or if you already know it one of your choice.

Equipment: Clothing set based on your stature in society, and a belt pouch containing 50 gold

Specialization

Roll or pick one that suits your character.

d6Social Class
1Born of noble birth.
2Was raised by the dragon who taught me.
3I was born a commoner who wanted more..
4I never knew my parents, nor did I ever want to, I raised myself.
5I bounced around from place to place so I never really fit into a class.
6Born of the middle class, I had all I wanted.

Feature: Dragon Fame

When interacting with Dragons or other dragon like creatures you can use "Dragon Fame" to open special interactions making them possibly like you or hate you based on the dragon who trained you and your relationship with him/her.

Alternate Feature: Dragon Intimidation

When Interacting with Dragons or other dragon-like creatures you can use "Dragon Intimidation" to reveal who trained you in hopes of intimidating them to give you what you want..

Alternative Feature: Dragon Like

You gain resistance to your Dragon trainer damage. You can use your action to exhale destructive energy. Your draconic trainer determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw. The type of which is determined by your draconic trainer (look at the Dragonborn ancestor table). The DC for this saving throw equals 8 +your Constitution modifier + your proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level. 4d6 at 11th level, and 5d6 at 16th level. You can use this ability up to 1 + (Constitution bonus) / 2 . Your breath weapon regains 1 charge every 12 hours you don't use it.

Suggested Characteristics

Dragon trained are usually uneasy around their own kind, having spent years or even their whole lives in the company of dragons. The alignments of dragon trained usually depend on the dragon that raised them, i.e. most Gold Dragons influence their humanoid peers to be lawful good, most Red Dragons teach their humanoid peers to be chaotic evil. Becuase of this, a dragon trained's goals and morals reflect that or their draconic parent and/or guardian.

d8Personality
1I know the history of the Dragons and other old civilizations and want to learn more.
2If you betray me, I will burn you.
3I often challenge people because of my love to fight.
4I enjoy the company of others and I'm very social.
5I was exiled from my town because people were jealous of my power.
6I don't care about anyone, I just wanna have fun.
7I trust no one and that will stay.
8I enjoy spreading my dragon training as it makes me feel superior.
d6Ideal's
1Power. I must become more powerful at all costs. (chaotic)
2Conquest. The world will be mine. (Evil)
3Order. I must bring balance to the world. (lawful)
4Knowledge. I will seek knowledge at any cost. (Any)
5People. I'm loyal to my friends and family, no need for any one else. (Neutral)
6Honor. I must fight to help the weak and the defenseless. (Good)
d6Bond
1Caring for people just makes you weak.
2I care for my family and friends but they just hold me back.
3I only have one family, the dragon who raised me.
4I care for anyone who is weak.
5I am loyal to dragons first, people come next.
6I will use the power I have attained to spread my family name.
d6Flaw
1I am very knowledgeable and sometimes clash because I think I know better.
2I am Arrogant/Prideful and can't back down from a challenge of any kind.
3I get emotionally attached too easily which makes it harder when I lose those close to me.
4I have a lust for women/men beyond reasonable thought.
5I find it hard to trust people of strong religious faith.
6I am prone to acts of anger and often regret them.
gollark: So now you rely on a public transaction log, which lets you see who's participating?
gollark: There are enough permutations that you can probably find one with a hash which gives you the outcome you want.
gollark: Even if you somehow fix that, then you can mess with the *ordering* of names quite easily.
gollark: You can also publicly know who is participating if you monitor krist transactions.
gollark: Oh, seems fine then.
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