Urgalz (3.5e Race)

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Urgalz is crushing a human head

Urgalz

Personality

They are always fighting each other and training for the next battle or war. They like to travel a lot so when they are around 20 they go traveling for a few years and then return back to their village (if they want to return). It is not hard to make them angry; just saying one insulting word to them can make them go bezerk on everything that they see, even if the one that insulted him were just asking a question.

Physical Description

They are most of time around three meters tall. They have similar skin and eye color as elves or trolls but they always have black hair (if they even have hair). One in every 100 urgalz becomes a knasari and they are even more powerful than the weak urgalz.

Relations

They don't like other races and are most of times in war with many of them. Their worst enemies are the Humans, Elves and Undeads. They look at Trolls as their Brothers and help them in battle sometimes if they really need it.

Alignment

They are mostly Chaotic Evil or other Evil aligment

Lands

They live where they can live; in deserts, mountains and many other places. But they can't live many together. They are always in groups fighting each other. They are around 100 in each group, 200 at most if they are more than 200 in one group it most of times starts fight betwean few of them until everyone is fighting against each other ending up destroying the group, but if the race goes to war with another race and they are in danger to be defeated they fight all together.

Religion

They believe in in many deities. It depends in what the village chief believes in. They most of times believe in Tempus deitie of battle or Garagos Lord of War and they can allso believe in Berkrakwar, Lazarus, Nera or Taslan

Language

Common, Urgalz

Names

Any Random name.

Racial Traits

  • +18 Strength, + 4 Dexterity , +10 Constitution, +2 Intelligence, + 2 Wisdom, - 4 Charisma
  • +5 Natural armor bonus.
  • Base land speed is 40 feet.
  • Extreme Senses(Ex): Urgalz have a +5 to Spot, Search, and Listen checks and possess Darkvision out to 100 feet.
  • Racial Hit Dice: Urgalz get 6d8 Hit Dice, a Base Attack Bonus of +4, and base Saving Throw bonuses of Fort +5, Ref +2, and Will +2.
  • Racial Skills: An Urgalz gets 6 x (2 + int modifier, minimum 1) and gets Survival, track and Intimidate as class skills.
  • Regeneration (Ex): They gain Regeneration if a they lose a limb or body part. The lost portion regrows in 1d6 minutes. It can be disabled with Fire or Acid and they will regain it in 3d6 rounds
  • Outsider Traits
  • Automatic Languages: Common, Urgalz. Bonus Languages: any.
  • Favored Class: Barbarian.
  • Level Adjustment: +13

Vital Statistics

Table: Urgalz Random Starting Ages
AdulthoodSimpleModerateComplex
20 years+1d6+2d6+2d8
Table: Urgalz Aging Effects
Middle Age1Old2Venerable3Maximum Age
60 years90 years120 years+5d20 years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Urgalz Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male13'7"+3d10750 lb.× (5d10) lb.
Female12'1"+2d10625 lb.× (3d10) lb.



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gollark: No, that handles it now.
gollark: I just do```javascriptconst days = parseInt(getCapture(text, /.*in: ([0-9]+) day/, 0));const hours = parseInt(getCapture(text, /.*and ([0-9]+) hour/, 0));```now.
gollark: Hmm. I'm not sure whether it'd be worth switching out my current parsing thing or not.
gollark: Nobody understands regexes, don't worry.
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