Unusual Beholder (5e Race)
Beholders
"How unusual! A creature that can cast spells out of its eyes!"
-An unlucky scientist, before being disintegrated
Physical Description
Beholders are spherical, with one large eye and 5 eyestalks on each side. They have skin and eyes of various unusual colors with the most common being green, purple, blue, and red.
History
One of the most famous beholders was the Xanathar, an eye tyrant (see below), leader of the Xanathar Guild in Waterdeep. The Xanathar was actually a title, not a name, with the current Xanathar being a beholder actually called Zushaxx.
Society
Beholders have no society as they are very paranoid in most cases. A few beholders, called eye tyrants, rule crime syndicates or thieves' guilds.
Beholder Names
A beholder makes its name out of various syllables and letters it likes, and such, there are no typical names.
Beholder Traits
Spherical, bizarre beings with numerous eyes.
Ability Score Increase. Your Intelligence score increases by 2 and your Dexterity score increases by 1.
Age. A beholder generally lives about 100 years.
Alignment. Beholders are almost always lawful, and many tend toward evil. However, lawful neutral beholders exist.
Size. Beholders are about the size of a human. Your size is Medium.
Speed. Your base walking speed is 0 feet. You have a flying speed of 30 feet and can hover.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Antimagic Ray. Any creature you look at that is of a level/CR equal to you or lower cannot cast spells.
Beholder Eye Rays. You have 5 eye rays, each of which you can use twice per day unless otherwise noted. The eye rays are witch bolt, telekinesis (unlimited, can only lift objects), charm person, eldritch blast, and ray of frost.
Beholder Body. You have powerful magic, but also an unusual body structure. You cannot wear boots, coats, and gloves. You lack hands and must use your telekinesis to move objects. You may not wear armor heavier then light armor, and the light armor you wear must be custom-made for you. Your Strength score is always 10 and you may not increase it.
Type. Your type is aberration, not humanoid.
Languages. You can speak, read, and write Common and one other language of your choice. You may also speak and understand Deep Speech, which does not have a written script.
Suggested Characteristics
When creating a beholder character, you can use the following table of traits, ideals, bonds and flaws to help flesh out your character. Use these tables in addition to or in place of your background's characteristics.
d6 | Personality Trait |
---|---|
1 | I enjoy studying lesser beings. |
2 | I quote from texts I like whenever I get the occasion. |
3 | My favourite pastime is to work on a novel or tome I've been writing. |
4 | I like a particular unusual food and insist I have it at every meal. |
5 | I am not used to the principles of adventuring. |
6 | I dislike being interrupted by lesser beings. |
d6 | Bond |
---|---|
1 | I have a beloved pet I take with me always. |
2 | I have a particular book I like very much and read each morning. |
3 | I am proud of my amazing intelligence. |
4 | I want to become the most famous beholder that ever existed. |
5 | I wish my favourite warrior had come with me. |
6 | I like finding things of value and adding their worth up in my head. |
d4 | Flaw |
---|---|
1 | I am easily frightened by what lies out in the world. |
2 | I miss my luxurious lair. |
3 | Every night, I fear my dreams will create another beholder that will destroy me. |
4 | I am very attentive, as a friend could easily be a foe. I cannot trust anyone! |
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