Unholy Knight (4e Paragon Path)
Death Knight
“ | Knights of the Undead, they've ascended the traditional confines that contain most men. | ” |
Prerequisite: Death Knight, Summon Minion
This is the recommended Paragon Path for the Death Knight, although any are available.
Death Knight Path Features
- Necrotic Skill (11th Level): You gain a +1 bonus to attack rolls of weapon and minion attacks.
- Knight's Action (11th Level): When you spend an action point to make an attack, the target of the attack also takes a -2 penalty to all defenses (save ends).
- Knight's Ascension (16th Level): You are immune to all diseases, and you never have to make Endurance checks to resist disease or fatigue. You are also immortal, and considered an immortal creature for the purpose of effects that relate to creature origin. Whenever you drop to 0 hit points or fewer, you are dying but you can choose to remain conscious until you fail your first saving throw. You also gain a +2 bonus to all saving throws.
Death's Defiance | Death Knight 4e Power Type::Utility 12 |
'Your very essence defies the presence of death, resisting it at every turn.' | |
4e Power Usage::Daily | |
4e Power Action Type::Free Action | Personal |
Trigger: You drop at or below zero hitpoints. | |
Target: Yourself. | |
Effect: You are no longer dying and can spend two healing surges to regain hitpoints equal to your bloodied value. |
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gollark: As far as I know most physics runs on the client, but it also sets NBT things, so who knows.
gollark: I've skimmed the code, and it might or might not be doing servery things. I can't tell.
gollark: https://www.curseforge.com/minecraft/mc-mods/ic2-patcher
gollark: I can't actually tell.
gollark: Ah, there's an "IC2 patcher" mod which fixes the jetpack thing, at least.
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