Underworld Domain (5e Subclass)

Underworld Domain

1st level

hellish rebuke, protection from evil and good

3rd level

fear, flame blade

5th level

revivify, feign death

7th level

death ward, dimension door

9th level

raise dead, dispel evil and good

Bonus Proficiencies

Starting at 1st level, you gain proficiency with martial weapons and heavy armour.

Denizen of Darkness

Also starting at 1st level, you gain resistance to necrotic damage. Also, you have advantage instead of disadvantage on Wisdom (Perception) checks made in dim light.

Channel Divinity: Hellfire Surge

Starting at 2nd level, you can use your Channel Divinity to call upon dark energies to imbue you with dread power. As a bonus action, you present your holy symbol, and you are encased in fire of a colour of your choice. You gain a +3 bonus to AC for 1 minute, and all light within 20 feet of you changes to dim light. Also, for one minute, whenever a creature fails a saving throw against one of your spells, they become frightened of you until the start of your next turn.

Channel Divinity: Ghastly Terrain

Starting at 6th level, you can use your Channel Divinity and an action to cause the land within 120 feet of you to become a barren wasteland. Creatures within that area that are hostile to you have disadvantage on Wisdom and Constitution saving throws. Also, that area counts as difficult terrain for creatures hostile to you. All plants and beasts have disadvantage on all saving throws while within this area.

Potent Spellcasting

Starting at 8th level, you may add your Wisdom modifier to the damage of cantrips.

Dread Zenith

Starting at 17th level, when Hellfire Surge is active and you are within the area of effect for Ghastly Terrain, all creatures hostile to you that you can see take 4d4 Necrotic damage at the start of each of their turns. This damage ignores resistance and immunity. Also, they suffer from the effects of Ghastly Terrain even if they are not within it's area of effect while this is active.


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