Ultima (3.5e Epic Spell)

A blazing arc of magical energy tears from your hands, your life energy being sapped out and used to fuel this monster. As it impacts far away it blossoms into a bright flash of pale green light, swirling chaotic energies dissolving everything within! When the light and fury clears, all that is left is a 80 ft. bowl carved into the earth. The enemy is nowhere to be found.

Ultima
Transmutation [V, S]
Spellcraft DC: 153
Casting time: 1 standard action
Range: 12,000 ft.
Area: 40 ft. radius burst
Duration: Instantaneous
Saving Throw: Fortitude half
Spell Resistance: Yes
To Develop: 1377,000 gp; 28 days; 55,080 XP. Seed Destroy (DC 29), Increase damage to 80d6 (DC 120), Reduce casting time to 1 round (DC 20), Increase damage die by four steps (DC 40), Change from Target to Area: 20 ft radius burst (DC 10), Increase area by 100% (DC 4). Mitigating factors: 20d6 backlash (-20 DC), burn 5,000 XP (-50 DC).

3e Summary::This spell produces a powerful explosion of disintegrating energy, dealing 80d20 damage, Fortitude half, to all targets in a 40 ft. radius. The magic is so powerful that it deals 20d6 backlash damage as it leaves your fingertips, and drains you of your life force.

XP Cost: 5,000 XP.



Back to Main Page 3.5e Homebrew Complex Special Ability Components Epic Spells, Seeds, and Powers

This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.