Ultima (3.5e Epic Spell)
A blazing arc of magical energy tears from your hands, your life energy being sapped out and used to fuel this monster. As it impacts far away it blossoms into a bright flash of pale green light, swirling chaotic energies dissolving everything within! When the light and fury clears, all that is left is a 80 ft. bowl carved into the earth. The enemy is nowhere to be found.
Transmutation [V, S] | |
Spellcraft DC: | 153 |
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Casting time: | 1 standard action |
Range: | 12,000 ft. |
Area: | 40 ft. radius burst |
Duration: | Instantaneous |
Saving Throw: | Fortitude half |
Spell Resistance: | Yes |
To Develop: | 1377,000 gp; 28 days; 55,080 XP. Seed Destroy (DC 29), Increase damage to 80d6 (DC 120), Reduce casting time to 1 round (DC 20), Increase damage die by four steps (DC 40), Change from Target to Area: 20 ft radius burst (DC 10), Increase area by 100% (DC 4). Mitigating factors: 20d6 backlash (-20 DC), burn 5,000 XP (-50 DC). |
3e Summary::This spell produces a powerful explosion of disintegrating energy, dealing 80d20 damage, Fortitude half, to all targets in a 40 ft. radius. The magic is so powerful that it deals 20d6 backlash damage as it leaves your fingertips, and drains you of your life force.
XP Cost: 5,000 XP.
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