UA:Weapon Group (Heavy Blades)
Weapon Group (Heavy Blades) [General]
You understand how to use large bladed weapons.
Benefit: You make attack rolls with the following weapons normally: longsword, greatsword, falchion, scimitar and bastard sword (two-handed use).
Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.
Special: Barbarians, bards, clerics, fighters, monks, paladins, rangers, and rogues may select Weapon Group (heavy blades) as one of their 1st-level Weapon Group proficiencies.
A fighter may select Weapon Group (heavy blades) as one of his fighter bonus feats.
Back to Main Page → Variant Rules → Building Characters → Weapon Group Feats
gollark: But in practice I think everyone uses either tokio or the other one and it's just very annoying for all involved.
gollark: To be fair, the runtime is swappable.
gollark: The division operation is particularly good.
gollark: Is the update that I occasionally find it beneficial to claim to have hands?
gollark: Sorry, typing one handed.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.