UA:Weapon Group (Claw Weapons)
Weapon Group (Claw Weapons) [General]
You understand how to use strapped to the hands.
Benefit: You make attack rolls with the following weapons normally: punching dagger, spiked gauntlet.
Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.
Special: Barbarians, bards, clerics, fighters, monks, paladins, rangers, and rogues may select Weapon Group (claw weapons) as one of their 1st-level Weapon Group proficiencies.
A fighter may select Weapon Group (claw weapons) as one of his fighter bonus feats.
Back to Main Page → Variant Rules → Building Characters → Weapon Group Feats
gollark: Use skynet.
gollark: But you know what the best way is?
gollark: Also `error` to be perfectly hidden.
gollark: That is why you need to modify the debug API.
gollark: Yes.
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