UA:Fire Hobgoblins
Fire Hobgoblins
Where fire elves prefer pleasurable sensations and pleasing aesthetics, fire hobgoblins revel in pain and the sensations of battle. Their favorite arts are those of strategy and tactics.
Racial Traits
Fire hobgoblins have the general traits of fire races and all hobgoblin racial traits, with additions and exceptions as noted below.
- +2 Dexterity, +2 Constitution, +2 Intelligence, −2 Charisma: Fire hobgoblins are as quick and hardy as their normal cousins, but possess a greater intellect.
- Low-Light Vision: A fire hobgoblin can see twice as far as a human in starlight, moonlight, torchlight (the preferred lighting condition among fire hobgoblins), and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
- No darkvision.
- No racial bonus on Move Silently checks.
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gollark: Probably. I may not have enough free RAM.
gollark: Having to go from the lobby to TC2020 is very annoying.
gollark: That too. It's all lit with glowstone nanoparticles.
gollark: Meanwhile, my bunker- has a forcefield entirely protecting it- has no hidden cable ducts or places to hide- ... probably can be teleported into, I haven't made any defense against that- does not really have one ultra-vulnerable point- can craft many components of itself
gollark: - There are invulnerable forcefields on some bits, but you can just dig around them- There are endless hidden cable ducts and Contingency Theta tunnels in it, so people can sneak through- You can teleport in basically everywhere- If someone gets into the control room with its unlabelled button panel, they can deploy lava, disable the generators, enable forcefields and whatnot, and there's no password or anything- There's no equipment in it which lets it replace damaged bits
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