UA:Fire Hobgoblins

This material is published under the OGL

Fire Hobgoblins

Where fire elves prefer pleasurable sensations and pleasing aesthetics, fire hobgoblins revel in pain and the sensations of battle. Their favorite arts are those of strategy and tactics.

Racial Traits

Fire hobgoblins have the general traits of fire races and all hobgoblin racial traits, with additions and exceptions as noted below.

  • +2 Dexterity, +2 Constitution, +2 Intelligence, 2 Charisma: Fire hobgoblins are as quick and hardy as their normal cousins, but possess a greater intellect.
  • Low-Light Vision: A fire hobgoblin can see twice as far as a human in starlight, moonlight, torchlight (the preferred lighting condition among fire hobgoblins), and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
  • No darkvision.
  • No racial bonus on Move Silently checks.

Back to Main Page Variant Rules Races Elemental Racial Variants Races of Fire

Open Game Content (place problems on the discussion page).
This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Probably. I may not have enough free RAM.
gollark: Having to go from the lobby to TC2020 is very annoying.
gollark: That too. It's all lit with glowstone nanoparticles.
gollark: Meanwhile, my bunker- has a forcefield entirely protecting it- has no hidden cable ducts or places to hide- ... probably can be teleported into, I haven't made any defense against that- does not really have one ultra-vulnerable point- can craft many components of itself
gollark: - There are invulnerable forcefields on some bits, but you can just dig around them- There are endless hidden cable ducts and Contingency Theta tunnels in it, so people can sneak through- You can teleport in basically everywhere- If someone gets into the control room with its unlabelled button panel, they can deploy lava, disable the generators, enable forcefields and whatnot, and there's no password or anything- There's no equipment in it which lets it replace damaged bits
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.