Twisted Fate (5e Feat)
Twisted Fate
Prerequisites: Abberation type
You learn to change your already twisted nature, gaining a tentacle that can be used as an arm and weapon.
You gain a tentacle that has a reach of 5ft. This tentacle can be used to pick up and use items, without using a use an object action. It can be used to grapple enemies of your size or smaller, and can deal 1d6 piercing damage if used as a weapon, you are also proficient with this tentacle.
Additionally you gain the ability to fly with your flying speed being equal to your walking speed. This is done through either growing massive wings, or hovering like a beholder.
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gollark: Kind of fooling you into believing you're talking to a human isn't exactly an indicator of human level intelligence.
gollark: That's kind of ad hominem. Stuff can still be true if a deterministic process says it.
gollark: Well, the free will thing here seems to just be that somehow you magically get nondeterminism introduced somewhere.
gollark: I mean, if you have some neuron which happens to randomly flick on and off nondeterministically, does that add free will now?
gollark: I don't particularly *like* this way of considering it, but it *is* one.
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