Trench Coat (5e Feat)

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Trench Coat

Prerequisites: Kobold
You are a master of disguise. Using your cunning and pack tactics you have figured out how to balance yourself on another kobold's shoulders

in order to appear to be one creature. You gain the following benefits:

  • Increase your Charisma by 1.
  • You may use another willing Kobold as a mount, acting independently from you. While doing so, a Trench coat magically appears around you both. This has no effect on armor class for both Kobolds. You may still wear other armor under the coat.
  • While under the coat, the other kobold is temporarily blinded. On your turn, the other Kobold may take an attack or help action, as your bonus action. The mounted Kobolds speed is also decreased by 5.
  • If you or the other Kobold are Grappled, incapacitated, knocked prone, or unconscious you must succeed a DC 18 Dexterity saving throw or fall off your mount
  • As long as the mounted Kobold remains hidden, you appear to be one creature. You may give yourselves a name, and possibly deceive others into thinking you are a short dragonborn or lizardfolk
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