Tree Howler (3.5e Creature)

Tree Howler
Size/Type: Small Animal
Hit Dice: 3d8 (12 hp)
Initiative: +4
Speed: 40 ft. (8 squares), climb 30 ft (6 squares).
Armor Class: 20 (+1 Size +4 Dex +5 Natural), touch 20, flat-footed 16
Base Attack/Grapple: +2/-1
Attack: Bite +6 melee (1d4+1)
Full Attack: Bite +6 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Low-Light Vision, Scent
Saves: Fort +4, Ref +7, Will +2
Abilities: Str 12, Dex 18, Con 12, Int 2, Wis 12, Cha 6
Skills: Balance +14, Climb +12, Escape Artist +6, Hide +4, Listen +5, Move Silently +4, Spot +3
Feats: Agile, Weapon Finesse
Environment: Taigas
Organization: Solitary, pair, or pack (5–12)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 3–6 HD (Small)
Level Adjustment:


Combat

Skills: Tree Howlers have a +8 racial bonus on Balance and Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier instead of their Strength modifier for Climb checks.

Tree Howlers As Familiars

A Tree Howlers familiar grants its master +2 bonus to Reflex Saves checks.



Back to Main Page 3.5e Homebrew Creatures CR 2

gollark: As planned.
gollark: Especially if the good post-quantum ones are significantly resource-hungrier somehow.
gollark: If everyone has to switch out currently-okay cryptographic algorithms in a hurry then there will be rather more insecure systems which don't get updated fast enough.
gollark: Has Procedure 9239-J been started?
gollark: How is testing going?
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