Traps and Hazards (4e Index)

This is an index of traps and hazards in official 4e publications.

Name Level Type Role Source Summary
False Floor Pit1TrapWarderDMG 87A covered pit is hidden near the center of the room. Timber covered with flagstones is rigged to fall when a creature walks on it, dropping the creature into a 10-foot-deep pit.
Rockslide1HazardLurkerDMG 87Rocks fall from above.
Spear Gauntlet2TrapObstacleDMG 87Hidden spears thrust upward from the floor in response to pressure. The individual trigger plates and spear-thrusting devices are connected to a key-operated control panel on the wall nearby.
Magic Crossbow Turret3TrapBlasterDMG 88A pair of armored crossbow turrets drops down from the ceiling on the far edge of the room, peppering creatures with quarrels.
Doomspore3HazardObstacleDMG 88Usually found in large, natural caverns, or in areas tainted by the Shadowfell, these patches of large, toadstool-shaped fungus can grow to be about 3 feet tall. When disturbed, a doomspore unleashes a cloud of deadly spores.
Pendulum Scythes4TrapLurkerDMG 88Scything blades sweep across the room in a seemingly random pattern, cutting swaths at 5-foot intervals.
Kissing Maiden4TrapLurkerDMG2 66When a square is entered, a section of floor slides aside and a stone post levers up to hit the creature in the square, pushing it back. The stone post then swings back down to reset the trap as long as the square is empty.
Whirling Blades5TrapObstacleDMG 89Blades rise out of hidden compartments and spin wildly across the chamber.
Treacherous Ice Sheet5HazardObstacleDMG 89A slick sheet of ice creates a hazardous obstacle.
Poisoned Dart Wall6TrapBlasterDMG 89Darts fire from the wall, filling the chamber with danger.
Falling Iron Portcullis7TrapObstacle (Minion)DMG2 67When a pressure plate is stepped on, a hidden iron portcullis drops from the ceiling, blocking the hallway.
Glyph of Warding7TrapWarderDMG 90A hidden glyph around the door suddenly glows and explodes as you try to open it.
Daggerthorn Briar7HazardObstacleDMG 90Found in deep woods and in the Feywild, daggerthorn briar is a bloodthirsty plant that some hard-hearted nobles use to guard the grounds of their villas.
Flame Jet8TrapBlasterDMG 90Two hidden nozzles let loose a blast of flame.
Water-Filling Chamber8TrapBlaster (Elite)DMG2 67When a character moves onto a central square in the room, reiniforced iron doors crash down over the exits, and a face carved in the wall opens its jaws to spew water into the room. Each iron door can be opened to prevent accidental entrapment, but each door release has three locks.
Caustic Geyser9TrapBlasterDMG 91A geyser of acidic liquid explodes from the ground.
Electrified Floor10TrapObstacleDMG 91A stretch of hallway contains glowing blue floor tiles. When the wrong tile is stepped upon, an electrifying shock is triggered.
Burning Vapor11HazardObstacleMotP 22Clouds of burning vapor are common on the Elemental Chaos. These mixtures of elemental fire and air inexplicably wander far and can be found throughout the planes.
Crushing Walls Room11TrapBlaster (Elite)DMG2 68When a character moves onto a central square in the room, reinforced iron doors crash down over the exits, and two opposing walls begin to press inward. Each iron door can be opened to prevent accidental entrapment, but each door release has three locks.
Spectral Tendrils13TrapObstacleDMG 91Ghostly tendrils whip from the ground to lash at you.
Cave-In13HazardLurkerDMG 91A disruption of some sort sets off a chain reaction that doesn’t end until all the room is covered in rubble.
Cloud of Elemental Steam14HazardBlasterMotP 67A cloud of scalding steam drifts across the battlefield, seemingly attracted to living creatures.
Giant Rolling Boulder14TrapBlaster (Minion)DMG2 69When this trap is triggered, a huge rolling boulder is releasedand crashes through afalse wall. It begins rolling down the hall,crushing everything in its path.
Vacuum Rift14HazardObstacleMotP 23These holes in reality pull matter, air, and just about anything else into a strange gap between time and space.
Altar of Zealotry15TrapLurkerDMG 92The altar ahead appears twisted and evil, and it radiates a disturbing feeling of maliciousness and dread.
Death Strangler Statue16TrapBlasterDMG2 70This statue is of a masked humanoid holding wicked-looking spiked chains in each hand. When a creature approaches, it comes alive, lashing out with its chains.
Elemental Tiles16TrapObstaclesDMG2 71The area is riddled with floor tiles that transform before your eyes. At times, each tile resembles stone that ripples like water; then it transforms to boiling ice. Later the tile dances with a flame-colored mist that crackles before it grows into spikes of lightning. Whatever these tiles are, they don't look stable.
Demonic Slime16HazardObstacleMotP 23Wherever demons congregate for long, you are bound to find this sticky red slime that smells strongly of rot and the bitter iron tang of blood.
Chaos Storm16HazardBlasterMotP 67A churning mass of raw chaos rolls across the battlefield, leaving nothing unchanged by its presence.
Avernus Cinderstorm18HazardBlasterMotP 23A ball of hellfire streaks down from the sky and explodes on impact, becoming a roiling, angry cloud of hot embers. This phenomenon, sometimes called battle’s bane, is rare outside Avernus, the first layer of the Nine Hells, though it occurs in other astral dominions after fevered battles.
Field of Everflame18TrapBlasterDMG 92As you move forward, the shimmering haze of heat around you erupts into a field of blazing fire.
Phantom Hunter18TrapLurkerDMG2 72Wind rushes by and coalesces into a ghostly form that has roughly the shape of a large hunting cat. It attacks and then fades into nothingness.
Kinetic Wave19TrapBlasterDMG 92The object ahead suddenly glows with power, and a wave of kinetic energy rushes forth, smashing into you like an ocean wave.
Pain Vault20TrapWarderDMG2 72This highly complicated vault's lock looks like it's a pain to pick... and it is, in more ways than one.
Entropic Fissure22HazardLurkerMotP 24A shifting, writhing fold in reality churns in a mass of disgusting colors and abominable screams, whispers, and gurgles. It lurches toward you as if drawn by your living presence.
Life Eater Haze22TrapObstacleDMG2 73With a violent hiss, billows of blue-tinted purple gas fill the room. Each gasp of the vile stuff drains your strength and saps your life essence.
Entropic Collapse23HazardWarderDMG 92The chamber swirls with dust, as though no one has disturbed the place in a long, long time.
Symbol of Suffering24TrapWarderDMG 93A glowing symbol wards the area ahead.
Far Realm Star Trap26TrapBlaster (Elite)DMG2 74Light bends strangely in the room due to dimensional distortion. Motes that resemble starlight bob up and down in six places throughout the area.
Soul Gem26TrapBlaster (Solo)DMG 93A strange, many-faceted gem in the center of the chamber suddenly emits blasts of blinding light.
Time Wrinkle26HazardLurkerMotP 25A time wrinkle is an area of reality where time and space have been irreparably damaged. The wrinkle is invisible, but if perceived, it looks like an impossibly long hair suspended in the air and writhing as if alive.
Maddening Mural29TrapWarderDMG2 74A seemingly normal landscape is carved into the wall, but the more you look at it, the more you spot strange details. Images of vegetation hide eyes, mouths, and claws, and the shapes themselves start to twist into horrid monstrosities that reach out from the mural, lashing at your sanity.
Sphere of Annihilation29HazardLurkerDMG 93A strange sphere of impenetrable blackness hovers before you.



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