Transformative Magic (5e Subclasses)

Work In Progress

Transformative Magic

Sorcerer Subclass

_.jpg
_

Those who have this bloodline tend to have their magic transform whether they want it to or not. Though over time they learn to control it themselves.

Transformative Casting

Starting at 1st level, when you cast a spell that has an element relation to it (Ex. damage or resistance)you must roll a 1d12, the elemental type is determined by the roll: 1. Acid 2. Cold 3. Fire 4. Force 5. Lightning 6. Poison 7. Psychic 8. Thunder 9. Necrotic 10. Radiant 11. Magical Piercing 12. Magical Slashing

Transformative Energy

Starting at 6th level, you feel yourself begin to be enhanced in times of need. Whenever you make an ability check or saving throw that you are not proficient with, you can roll a 1d4 and add it to your roll.

Controlled Transformative Casting

Starting at 14th level, you learn how to control your element's transformation and empower it. Whenever your transformative Casting is activated you can choose which element it becomes as well as increase it's hit by your proficiency bonus and add 2 extra damage dice instead.

Transformative reflector

When you reach 18th level when someone attacks with a type attack you can use a reaction to convert it to any damage type you choose. Additionally, once per long rest, you can reflect the spell back at a caster.


Back to Main Page 5e Homebrew Character Options Subclasses

gollark: Interesting.
gollark: With Palaiologos's knowledge of C and bad stuff like that and my knowledge of all good languages, we will be unstoppable.
gollark: It will be provably optimal in all ways.
gollark: I've been communicating with Palaiologos and we've teamed up to write the best entry ever.
gollark: Eventually, XENON CIRCUMVENTION.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.