Trained (5e Class)

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This page is of questionable balance. Reason: This class allows you to max abilities scores of your choice far too quickly and yet at the same time as a class is probably underpowered.


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This page was marked as abandoned on 13:45, 1 November 2020 (MST) because: This class has been left in an unsuable state by its creator. (discuss)

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The class where you can do anything and everything.

Choose feats and customise the perfect character for you.

Creating a Trained

Where did you learn your skills? Who taught you? What will you learn next?

Quick Build

You can make a Trained quickly by following these suggestions. First, any should be your highest ability score, followed by any other. Second, choose any background. Third, choose the equipment of your choices.

Trained

A plain old student learning from a master.

Hit Points

Hit Dice: 1d10 per Trained level

Hit Points at 1st level: 10 + your Constitution modifier

Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per Trained level after 1st

Starting Proficiencies

You are proficient with the following items, in addition to any Proficiencies provided by your race or Background.

Armour: Light Armour, Medium Armour, Heavy Armour, Shields

Weapons: Simple Weapons, Martial Weapons

Tools: none

Saving Throws: Any two

Skills: Choose any two skills

Starting wealth 5d4 x 10

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Ability Score Improvement

Starting at 1st level, and again at each level after, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. You can't increase an ability score above 27 using this feature.

Multiclassing


Prerequisites. You need nothing to qualify for multiclassing into the Trained class.

Proficiencies. When you multiclass into the Trained class, you gain the following proficiencies: Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons, Martial Weapons

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