Total Eclipse (3.5e Epic Spell)

With this spell, the character can create a limited eclipse, as though a heavenly body moves between the sun and the earth. The landscape within a five-mile radius of the character’s location experiences the dimming of the sun as a disk the character creates passes in front of it, culminating in a complete blackout and accompanying coronal ring. The eclipse stays in one place over the area cast until the sun goes down, then appears the next day.

Eclipse
Conjuration (Creation, Transportation)
Spellcraft DC: 297
Components: V, S, XP
Casting time: 10 minutes
Range: 200 miles
Area: 5-mile radius, centered on you
Duration: Permanent (D)
Saving Throw: None
Spell Resistance: No
To Develop: 2,673,000 gp; 54 days; 106,920 XP. Seeds: Conjure (DC 21), transport (to move disk into position 100 miles up) (DC 27). Factors: increase mass by 1,000% (+40 DC), Permanent duration (x5), Mitigating factors: increase casting time by 9 minutes (–18 DC), burn 4,000 XP (–40 DC). Ritual casting, five participants level nine slot (-85 DC)

XP Cost: 4,000 XP.


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