Titanic War Ram (3.5e Creature)

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Titanic War Ram

Titanic War Ram

CR 2

Always neutral Large Animal
Init/Senses +1/Listen , Spot
AC 15 (-1 Size, +1 Dex, +5 Natural Armor), touch 11, flat-footed 14
hp 38 (4D8+20 HD)
Fort/Ref/Will 9/5/3
Speed 45 ft. (9 squares)
Melee Headbutt +9 Melee (1d8+6) or
Melee Headbutt 1D8+10/Charge 1D8+14
Space/Reach 5 ft./5 ft.
Base Atk/Grp +3/+15
Special Actions Improved Charge, Trample
Abilities Str 18, Dex 13, Con 18, Int 2, Wis 14, Cha 7
SQ Low-light Vision, Scent, Combative Mount, Sturdy, Stability
Feats Weapon Focus (Headbutt), Improved Natural Armor, Endurance, Run
Skills Listen +5, Spot +4
Advancement
Stability Titanic War Rams gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying or otherwise not standing firmly on the ground).
Sturdy Titanic War Ram has a base land speed is 45 feet. However, Titanic War Ram can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
Combative Mount +2 To Ride Checks

Sample Encounters

Domesticated

Ecology

Environment: Any

Typical Physical Characteristics:

Alignment:

Lore

This is a Ram the size of a Warhorse. Bred by Dwarves and Humans to travel up and down mountains and across valleys. Once traded to outsiders, they can now be found in every land. Ewes are raised for theirs meat, though many High born Ladies have them as their mounts. Rams are prized by Knights for War Rams are not slowed by heavy barding.

Typical Treasure

None

For Player Characters

Cost: 300 gold Saddle: Military 20 gold, Pack 5 gold, Riding 10 gold, Saddlebags 4 gold Carrying Capacity: A light load for a War Ram is up to 798 pounds; a medium load, 800–1599 pounds; and a heavy load, 1600–2400 pounds. A War Ram can drag 12000 pounds.

Advanced Creatures


Back to Main Page 3.5e Homebrew Creatures CR 2

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