Titanic War Ram (3.5e Creature)
Titanic War Ram
Always neutral Large Animal | |
Init/Senses | +1/Listen , Spot |
AC | 15 (-1 Size, +1 Dex, +5 Natural Armor), touch 11, flat-footed 14 |
hp | 38 (4D8+20 HD) |
Fort/Ref/Will | 9/5/3 |
Speed | 45 ft. (9 squares) |
Melee | Headbutt +9 Melee (1d8+6) or |
Melee | Headbutt 1D8+10/Charge 1D8+14 |
Space/Reach | 5 ft./5 ft. |
Base Atk/Grp | +3/+15 |
Special Actions | Improved Charge, Trample |
Abilities | Str 18, Dex 13, Con 18, Int 2, Wis 14, Cha 7 |
SQ | Low-light Vision, Scent, Combative Mount, Sturdy, Stability |
Feats | Weapon Focus (Headbutt), Improved Natural Armor, Endurance, Run |
Skills | Listen +5, Spot +4 |
Advancement | — |
Stability | Titanic War Rams gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying or otherwise not standing firmly on the ground). |
Sturdy | Titanic War Ram has a base land speed is 45 feet. However, Titanic War Ram can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations). |
Combative Mount | +2 To Ride Checks |
Sample Encounters
Domesticated
Ecology
Environment: Any
Typical Physical Characteristics:
Alignment:
Lore
This is a Ram the size of a Warhorse. Bred by Dwarves and Humans to travel up and down mountains and across valleys. Once traded to outsiders, they can now be found in every land. Ewes are raised for theirs meat, though many High born Ladies have them as their mounts. Rams are prized by Knights for War Rams are not slowed by heavy barding.
Typical Treasure
None
For Player Characters
Cost: 300 gold Saddle: Military 20 gold, Pack 5 gold, Riding 10 gold, Saddlebags 4 gold Carrying Capacity: A light load for a War Ram is up to 798 pounds; a medium load, 800–1599 pounds; and a heavy load, 1600–2400 pounds. A War Ram can drag 12000 pounds.
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