Tiger Anthrolupe (5e Race)

Tiger Anthrolupe


Physical Description

While their looks and build can vary, they are mostly similar to larger humanoids in both shape and size, but appear more muscular. In some cases they look closer to Weretigers with the bulid of of an average Anthrolupe and snouts that seem to be a middle ground to those of Tigerfolk and Anthrolupe. They are covered in fur that varies in color and stripe pattern depending on the region of birth. Due to their beastly appearance and fierce reputation, they are often feared and discriminated against.

History

Since they are a crossbreed, there history is mostly tied to their parent races. Their life-style depends solely on the community they live in or based on their on accord so it can vary a great deal. At their best they are loyal allies and friends, being very peaceful towards all and at their worst they can go on a "bloodthirsty" like rampage unable to discern friend or foe. They at times live somewhat similar to monks when they're more at peace with the world and rumors say that some Tiger Anthrolupes can live well up to 300s if they have live a balanced enough life-style.

Society

They do have a strong sense of society, whether or not said society accepts them. They are mostly an honor-based society. They tend to live in close-knit clans, termed "packs", and are rarely seen living in cities and towns. They care deeply for those from the same pack, often even willing to give their own lives in defense of friend or kin. Much of their values and beliefs stem from the Tigerfolk and Anthrolupe as well as a dedicated code of honor. Those who break the laws of the pack, are often banished and left to fend for themselves. In this society, they're gender neutral in almost all roles and positions. Power and honor of the pack are held in higher regard than the individual and especially other packs.

Tiger Anthrolupe Names

A Tiger Anthrolupe's individuals name, is usually followed its Pack name.

Male: Alraj, Fareed, Grawl, Kaleej, Maruuk, Niromak, Poren, Rahamin

Female: Davilli, Ghula, Kahala, Katja, Khati, Laree, Natji, Shiara

Pack: Bloodclaw, Razor-teeth, Sacred Ones, Death Strike, Protectors

Tiger Anthrolupe Traits

Mostly classified as hunters and gathers, they tend to live in the wilderness where their kind can live in peace.
Ability Score Increase. Your Dexterity score increases by 2, and either your Wisdom or Constitution score increases by 1 (your choice).
Age. Tiger Anthrolupes generally reach adulthood around the age of 25. They live to around the age of 125-185 depending on life-style, maturing heavily and remaining vigorous and hardy, graying in the last twenty-years.
Alignment. Like their parents, they aren't bound to any specific alignment, preferring simplicity in life, and will often do what they believe is the best idea. However, they do tend to lean more towards chaotic alignments due to their wild natures.
Size. A Tiger Anthrolupes can vary. They are generally about 6.5' in height and around 180-245 lbs, but can be bigger. Your size is Medium.
Speed. Your base walking speed is 30 and have a climbing speed of 20.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in Darkness as if it were dim light. You can’t discern color in Darkness, only shades of gray.
Claw. You have proficiency in unarmed strikes using your claws, which deal 1d4 slashing damage on a hit. You can use Dexterity instead of Strength for these attack and damage rolls.
Soft Fall. Tiger Anthrolupes have feline reflexes thanks to their heritage. When falling less than 20 feet, you take no damage and land on your feet.
Natural Stealth. Tiger Anthrolupes have a natural tendency to be stealth and are natural rogues and thieves. You gain proficiency in the Stealth skill.
Languages. You can speak, read and write Common, One Language of your choice and you can speak to any felines and understand what they are saying back to you. Some cats call this Ca'Tragra but it isn't a language you can learn without being of the Cat Folk blood.


Back to Main Page 5e Homebrew Races

gollark: I don't know. I don't think anyone knows.
gollark: I mean, this actually isn't anything like modern NN approaches, despite sort of being "AI".
gollark: AI isn't magic, just magic correlation spotting in giant datasets.
gollark: The computer doesn't know what a "trap" is. It can't really just "avoid" things abstractly.
gollark: I can't just "program trap avoidance", because that leans on a LOT of human intuition about those things.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.