Tibbit (3.5e Racial Paragon Class)

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Tibbit Racial Paragon


Making a Tibbit Paragon

A Tibbit Paragon brings out the most of a Tibbits natural and magical heritage by focusing on the stealthy abilities of cat with the magical abilities of the familiars they descended from.

Abilities: Because they tend to favor light armor, agile combat styles, and stealth whenever possible, Dexterity is extremely important to Tibbit Paragons. A high Intelligence grants the Tibbit Paragon access to more skills at each level.

Races: Tibbits

Starting Age: Simple

Table: The Tibbit Racial Paragon

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spellcasting
FortRefWill
1st+1+0+2+0 Weapon Finesse, Weapon Proficiency(Exotic)
2nd+2+1+3+1 Quick Shift, Featherfall 3/day +1 level of existing spellcasting class
3rd+3+1+4+2 Ability Boost(Dex), Natural Combat

Class Skills (8 + Int modifier per level, ×4 at 1st level)
The Tibbit Paragon's class skills (and the key ability for each skill) are Balance(Dex), Bluff(Cha), Climb(Str), Concentration(Con), Diplomacy(Cha), Escape Artist(Dex), Gather Information(Cha), Hide(Dex), Jump(Str), Knowledge(Arcana)(Int), Knowledge(Geography)(int), Listen(Wis), Move Silently(Dex), Profession()(Wis), Search(Int), Sense Motive(Wis), Spot(Wis) and Tumble(Dex).

Class Features

All of the following are class features of the Tibbit Paragon.

Weapon and Armor Proficiency: A Tibbit Paragon is proficient in all simple weapons and light armor.

Weapon Finesse (Ex): A 1st Level Tibbit Paragon gains Weapon Finesse as a bonus feat.

Weapon Proficiency(exotic) (Ex): Due to a Tibbit Paragon's natural wanderlust they gain Proficiency with any 1 light weapon of their choice due to their extensive travels in other lands.

Quick Shift (Ex): At 2nd Level a Tibbit Racial Paragon is comfortable with their Feline tranformation enough to change forms as a move action. In addition, you no longer need to wait one hour before shifting back into feline form after assuming your humanoid form.

Featherfall (Su): A 2nd Level Tibbit Paragon Gains the supernatural ability to always land on their feet. Also, they gain the supernatural ability to negate all fall damage 3 times a day. this functions as the spell Featherfall with the following exceptions, the featherfall effect only activates within the last 10 feet of a fall, and there is no visual sign of this ability except for that the affected creature lands on their feet.

Ability Boost(Dex) (Ex): At 3rd level a Tibbit Paragon gains additional Dexterity in both thier forms. an additional +2 Dex in humanoid form, and +4 in feline form

Natural Combat (Ex): At 3rd level a Tibbit Paragon changes the damage die from their claws to 1d3, and their bite to 1d4

Ex-Tibbits

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Tibbit Starting Package

Subrace: .

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Tibbit

Religion: .

Other Classes: .

Combat: .

Advancement: .

Tibbits in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Tibbit Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Tibbits in the Game


Adaptation: .

Sample Encounter: .

EL whatever: .


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gollark: There's stuff on the old CC wiki about some things being "deprecated", i.e. breaking-ly removed.
gollark: Not during you running it, mind.
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