Throw Pokeball (5e Spell)

You hurl a pokéball at a wild pokémon in attempt to capture it. Make an Animal Handling skill check. You may add 2 to your roll if the pokémon is poisoned, burning, confused, or restrained. If it is frozen, asleep you may add 3 to your roll.
The DC to catch a pokémon is equal to: 10 + pokémon’s Base CR (rounded down) + pokémon level + Remaining HP / 10 (rounded to nearest 1)
While you do not make an AC check, you must make an dexterity check with a DC of the pokémon who you are trying to capture dexterity check.
Note: Bonuses are added to your throw depending on which type of pokéball you use. See the item list for the different types of pokéballs.

This page is part of the Pokemon Sourcebook. Please refrain from making major edits to this page. If you wish to alter something on the page, or you see an error, please bring it up in the discussion section of this page. Minor edits such as fixing grammar and styling are encouraged.
Throw Pokéball
Conjuration cantrip
Casting time: 1 action
Range: 60 feet
Components: Pokéball (Costs 10 go)
Duration: Instantaneous



Template:5e Pokemon Trainer Spells Breadcrumb

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures, Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures, Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.