Thrandill (5e Campaign Setting)

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Trandill

A world in chaos left this way after a melinia of rule by a supposed all power full Litch.
The gods?
Gone or in hiding.
Heroes?
Hunted to extinction.
Rules?
Why have those.
Loyalties?
What are those.
Evil runs rampant and the only ones in power are those who are able to take it for themselves through killing, stealing, and managing not to get stabbed in the back.
The real question is will you cave under the pressure? or will you stand proud take your sword in hand and cut down all those that stand in front of you in order to bring about a revolution and save the world.

Campaign Setting Information

Players Guide

Classes
A quick look at how classes fit into the world and what roles they commonly find themselves in, intended as a supplement for existing player's handbook information. Adds different, full classes and subclasses that exist in the world too.
not started on
Magical lay-lines
An in depth explination of the lay-lines their powers/abilities and how the greater world interacts with them.
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Magic
Supplemental information on spells and enchantments, as well as the nature, uses and practices of magic.
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Races
Descriptions of how the various races figure into the world of Thrandill and what place they have assumed in the geography and society, also adds some that are specifically designed to work with the setting.
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Religion
An examination of the Thrandill's pantheon of gods, their common appearances, their attributions, their practices of worship and how they commonly interact with the world, and links to each of their stat blocks.
started on not finnished

World of Thrandill

The World & Locales
The world of Thrandill and the nations cultures and peoples within it
started on not finished
Time and History
The broad history of Thrandill, divided into specific eras.
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Society
A quick look at common societal trends and laws found in the world of Thrandill.
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Cosmology
Thrandill's interactions and connections with the broader multiverse and planes.
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Bestiary
An examination of monsters and beasts in the world of Thrandill and how they've adapted to the world
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NPCs
A few key figures that are located throughout the world.
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Dungeon Master's Guide

About
A general explanation of Thrandill and the general world building mindset, along with various outside resources and examples to use as references in developing a campaign or understanding the world. As well as a to-do list.
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Artifacts
Artifacts of great power and importance.
started on not finished
Variant Rules
Optional rules for DMs to implement while playing a campaign in Thrandill.
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Adventures & Tables
Ideas for quests, dungeons, campaigns, and conflicts. Also tables for random encounters and other things.
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Adding to Thrandill
A page for submitting ideas, advice, and anecdotes from your campaigns for the development of the setting
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Back to Main Page 5e Homebrew Campaign Settings [[Category:<!-Setting-> Setting]]

gollark: I know what SCP is, I have no idea what you mean.
gollark: Huh?
gollark: Including stuff like "intergalactic birkeland currents", stars not running on fusion and their precise mechanisms being unknown, the atmosphere being held to Earth by opposing charges or something, that sort of thing.
gollark: It was some weird claim/set of claims that the universe somehow runs on electromagnetism and not gravity, essentially.
gollark: Do you not remember derp?
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