The Twisting Deceit (5e Subclass)

The Twisting Deceit

Warlock Subclass

You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of insanity, deception, and being unable to trust your senses. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of madness widespread, or that you yourself will develop into a source of this fear.

Expanded Spell List

The Twisting Deceit lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

LevelSpells
1st levelhideous laughter, color spray
2ndcalm emotions, phantasmal force
3rdbestow curse, slow
4thconfusion, compulsion
5thseeming, modify memory
It Is Not What It Is

Starting at 1st level, you gain a +1 bonus to Charisma checks. This increases to +2 at 6th level, and +3 at 10th.

Wonderland

Starting at 6th level, you can choose to treat illusory objects you create as though they were real. Objects you interact with using this feature don't physically effect creatures they otherwise wouldn't, and cannot leave the range of the spell. Creatures who have seen through the illusion that see you interact with it are forced to remake their saving throw with advantage.

Distortion

Starting at 10th level, you know the spells alter self and blur, and don't need concentration to maintain their effects. You can cast each once without expending a sell slot, after which you must complete a short or long rest to do so again.

Threshold

Starting at 14th level, when you cast the spell dimension door, you can choose to create a permanent door at your current location, the point you arrive at, or both. While a door created this way exists, you can choose it as the target spot for casting dimension door as long as it is on the same plane as you. If another creature enters one of these doors, it appears in a demiplane consisting of an corridor with the other door at the end; you can change the appearance of this demiplane, as long as it isn't dangerous, and can change the distance between a creature and either door at will. While within, a creature cannot die from exhaustion.

Your Pact Boon

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain. The familiar gifted to you by this Boon is stretched, warped or otherwise has an unnatural visage, a mental strain to view the creature.

Pact of the Blade. The weapon you carry is warped and physically painful to see, attacking with it leaves behind unnatural wounds.

Pact of the Tome. If your deity gifts you a Book of Shadows, it's written in no known language that you understand. It is difficult to perceive and view similarly to the familiar or weapon granted by the other pact boons.


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gollark: Which is also bad. They probably *will* suffer.
gollark: If you kill everyone, you are similarly evil to "trump, or hitler, or your parents", in causing excessive suffering.
gollark: 500 hitlers, approximately. That order of magnitude.
gollark: It would be harder?
gollark: They could also NOT be that, and be good.
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