The Sunken Sky (5e Subclass)

The Sunken Sky

Warlock Subclass

You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of being crushed, suffocated, drowned, or trapped. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of being buried widespread, or that you yourself will develop into a source of this fear.

Expanded Spell List

The Sunken Sky lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

LevelSpells
1st levelcreate or destroy water, entangle
2ndarcane lock, spike growth
3rdmeld into stone, tiny hut
4thstone shape, control water
5thpasswall, wall of stone
Too Close Cannot Breathe

Starting at 1st level, it becomes easier to survive while buried, or at least harder to die. You and up to 3 creatures you choose no longer need to breathe. If a creature targeted by this feature goes more than 1 minute without breathing, they gain 1 level of exhaustion per minute which persists until they begin breathing again. This stacks up to 3 levels of exhaustion starting at level 1, 2 levels at level 6, and 1 level at level 14.

Submerge

Starting at 6th level, you may use an action to cause a creature you can see to treat all water as difficult terrain for 1 minute. If in water, the target has the air forced from its lungs and begins suffocating. You can affect a number of creatures equal to you Charisma modifier (minimum 1) at once with this feature, and cannot target a creature again until you complete a long rest.

Entomb

Starting at 10th level, you may use an action to cast move earth without expending a spell slot; the changes you cause with this spell take only 1 minute to occur, and the duration is limited to 10 minutes. The area affected by this spell is considered difficult terrain. You must complete a long rest to use this feature again.

DIG

Starting at 14th level, you learn how to share your fear and obsession. As an action, you can command a single creature within 30 feet of you to dig. The target must succeed on a DC 20 Wisdom check or become convinced that there is something underground which they must reach. They begin digging straight down, using their bares hands if they don't have any appropriate tools, and continue to do so until they are either rendered unconscious, killed, or buried. If forcibly stopped or moved, they must succeed a DC 12 Wisdom check at the start of each of their turns or resume digging until interrupted again. You can only use this feature on a single target at a time, and must complete a long rest to use it again. Additionally, your burrow speed increases by 5 feet.

Your Pact Boon

Each Pact Boon option produces a special creature or an object that reflects your patron's nature.

Pact of the Chain.The default form of your familiar might be a subterranean animal, like a rat or weasel.

Pact of the Blade.Your patron could cause you weapon to appear caked in dirt, and crushed as though subject to immense pressure.

Pact of the Tome.This book could create thick clouds of dust whenever you turn the pages.


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gollark: I mean, if you breed your dragons half as much and they give twice as many rares, does it matter much?
gollark: Except over time it probably works out the same.
gollark: <@246500785368596480> ?????
gollark: *should probably have kept double Z cheese*
gollark: 3 coppers for a cheese? *Wow*.
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