The Storm Lord (5e Subclass)
Otherworldly Patron: Storm Lord
- Spell List Expansion
First Level: feather fall, thunderwave
Second Level: misty step, gust of wind
Third Level: Fly, Lightning Bolt
Fourth Level: Ice Storm, Freedom of Movement'
Fifth Level: Cloud Kill, Cone of Cold
- Storm Lord: Thunderous Blow
Starting at 1st level, when you cast a spell or make a weapon attack and it hits, you can cast thunderous smite without expending a spell slot or being limited to melee weapon attacks. You cannot use this feature again until after a short or long rest.
- Storm Lord: Stormy Defense
Starting at 6th level, when you engage in battle you can activate this ability; encasing your body in an armour of wind and electricity. This increases your AC by +2 while wearing. When a creature makes a melee attack against you while wearing the armour; the creature must make a Dexterity saving throw (DC 15). On a failed save, the target takes 7 (2d6+CHA) thunder damage and half as much on a success. This ability recharges after a short or long rest and has a duration of 30 minutes. When you gain this feature increase your Constitution or Strength score by 1, to a maximum of 20.
- Storm Lord: Skyward Dominance
Starting at 10th level you become resistant to thunder damage and bludgeoning from nonmagical weapons. You have natural armour of 12+DEX+CHA and do not need to breathe or sleep to survive.
- Storm Lord: Electric Body
Starting at 14th level you can use Investiture of Wind (ee) without using a spell slot as a bonus action. This recharges after a long rest. You also gain the ability to do an action and potential bonus action after your action and bonus action(s). This recharges after a long rest.
Back to Main Page → 5e Homebrew → Character Options → Subclasses