The Newbie (3.5e Class)

The class is being made for level ZERO characters, this is to teach people who have never played DnD before the game.

After making your character, it is intended for 1 on 1 sessions with the DM , learning how to use the character sheet, and the players hand book.

Getting to level 1 should only take 2-3 sessions.

Alignment
Any
Race
Human
Starting Age
young
Armor Specialty
none
Weapons Specialty
3 Simple Weapons
Starting gold
15gp (all your's and your families savings)
Other equipment
a pouch with your gold. (And a thin 10 page spell book if Intelligence focused)


Table: The Newbie
Hit Die: D4
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp0000Illiteracy, 2 skill Points, Ability Feature
-1,000 exp00002 skill Points, Ability Feature
-500 exp00002 skill Points, Ability Feature
zero exp????Time To Pick A Class

Class Skills: There are no bonus skill points for "leveling" The Newbie, besides class features and race
Craft (Int), Handle Animal (Cha), Hide(Dex)Profession (Int), Search(Int), Swim(Str), Use Rope(Dex).


Class Features

All of the following are class features of the :


Illiteracy

You are a commoner, and cant read. you can spend 2 skill points to remove this flaw.


2 Skill Points

Every Advancement you get 2 skill points to get a skill rank(s) or language (2 points each)


Spontaneous casting

For the Newbie with a casting ability in Charisma or Wisdom, casting spells is a spontaneous act. Rest is required to regain your spell slots but you can pick from your own cantrips anytime.


Prepared casting

For the Newbie with a casting ability in Intelligence, casting spells is a prepared act, you must pick your spells and rest. This requires 8 hours of sleep and 15 minutes of study your spell book per spell slot per day (15 minutes per cantrip).


Ability Feature

When you make a character, look at your ability scores. Your highest ability score becomes your ability feature as defined below.

In the case of a tie, player picks at creation which score to follow.

Table: Strength
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp+1000Light Armor Specialty
-1,000 exp+1+100learn to use 2 martial weapons
-500 exp+1+100Medium Armor Specialty
Table: Dexterity
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp0000learn to use 1 more simple weapon
-1,000 exp00+10learn to use 1 more simple ranged weapon
-500 exp00+10Light Armor Specialty
Table: Constitution
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp0+100+2 hit points
-1,000 exp+1+100learn to use 3 more simple weapons

learn to use 2 martial weapons

-500 exp+1+100Light Armor Specialty
Table: Charisma
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp00+10Spontaneous casting, Know 2 bard cantrips (has 1 cantrip slot per day), Gather Information (Cha)
-1,000 exp00+10learn to use 3 more simple weapon, 1 Knowledge (Int), +2 skill points
-500 exp00+10+1 bard cantrip known, 1 Knowledge (Int), +2 skill points
Table: Wisdom
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp0000Spontaneous casting, Know 2 cleric cantrips (has 1 cantrip slot per day)
-1,000 exp0+10+1Light Armor Specialty
-500 exp0+10+1+1 cleric cantrip known (can cast 2 cantrips per day total), 1 Knowledge (Int)
Table: Intelligence
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special
-1,500 exp0000Prepared casting, Know 4 Wizard cantrips (has 1 cantrip slot per day)
-1,000 exp000+11 Knowledge (Int)
-500 exp000+1can cast 2 cantrips per day total
Time To Pick A Class

Your done, your survived learning the basics of how to play D&D. It is between you and the DM weather this character returns to the farm they came from OR carries on. I encourage at this stage when you pick you real first class for the DM to allow you to keep what you have earned above as a bonus. Noting you already have all your race features for level 1.


Back to Main Page 3.5e Homebrew Classes Base Classes

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