The Hive Queen (5e Subclass)
The Hive Queen
The Hive Queen is a warlock patron.
Long ago, when the world was young, a group of alien life forms known as the Hive came to the material plane. They were led by the all-controlling Hive Queen, a powerful leader who controlled the rest of the hive with her very mind, keeping a collective intelligence. In fact, the Hive Queen was the Hive, and the rest of the Hive only extensions of herself. One day, however, everything changed. Powerful warriors from the material plane fought the Hive, defeating the Hive Queen and locking her in a prison deep within the Underdark. Since that fateful day, she has been laying eggs, preparing for her rise. However, she can't do it alone. She has sent out fragments of her mind, searching for someone who can help her rise. You have been chosen, and you will bring the Hive Queen back to power. Your very mind is now part of the Hive Queen, and you now serve as a small cell in the collective intelligence of the Hive Queen.
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- Expanded Spell List
The Hive Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spell |
---|---|
1st | command, speak with animals |
2nd | acid arrow, detect thoughts |
3rd | animate dead, speak with dead |
4th | confusion, phantasmal killer |
5th | dominate person, geas |
- Hive Mind
Starting at 1st level, you are part of the Hive Mind. As a bonus action, you can gain advantage on all intelligence, wisdom, and charisma checks for 1 minute. You must finish a short or long rest before using this feature again. In addition, you gain proficiency in 1 type of Intelligence check of your choice when you choose this patron.
- Muddle the Mind
Starting at 6th level, you can muddle the minds of enemies. As a bonus action, all creatures of your choice within 30ft must make an intelligence saving throw. On a failed save, the creature takes 2d6 psychic damage and takes a -5 penalty to all intelligence checks for 1 minute. On a successful save, a creature takes half as much damage and only takes a -2 penalty to intelligence checks for 30 seconds. You must finish a short or long rest before using this ability again.
- Mind Power
Beginning at 10th level, your thoughts can't be read by other creatures unless you allow it. You also gain resistance to psychic damage, and whenever you take psychic damage, the creature that dealt it takes the same amount of damage.
- Ultimate Mind
Beginning at 14th level, you gain the ability to boost your mind with the power of the Hive Queen. As a bonus action, your intelligence, wisdom, and charisma all increase by 5 for 1 minute. You must finish a long rest before using this feature again.
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