The Grey Errant (5e Subclass)

One or more images on this page are unattributed. Please include on this page the name of the artist or copyright holder, in addition to a link to the artist's website if available and appropriate. If you own this image, or it is covered by public domain, consider uploading the image to D&D Wiki. If the source of the image cannot be located or the copyright holder wishes for the image to not be on this page, then remove the image. For more information on copyright law, see D&D Wiki:Copyrights.

Edit this Page | All pages with an unattributed image

The Grey Errant

Warlock Subclass

The Grey Errant is something of a mystery, even to those who he bestows upon power to. Some say he is a watchful savior, who gives those in need the leg up that they need to right wrongs and fight back against the injustice of a cruel and malicious world. Others that he is a trickster and a malevolent specter, who empowers those who wish to do harm to the innocent. Yet whatever man, elf, dwarf or other race who is blessed/cursed with his power, they all end up with a strange psychic power and overtime the ability to sever magic itself from even the most powerful users.

Grey Errant Expanded Spell List
Spell LevelSpells
1stshield, wrathful smite
2ndspiritual weapon, branding smite
3rdhaste, blink
4thphantasmal killer, staggering smite
5thdestructive wave, banishing smite


Psionic Armor

Starting at 1st level, you have a number of temporary hit points equal to your Charisma modifier. When these hit points are depleted, they replenish after 1 minute or immediately upon spending an action focusing your mind.

Errant's Training

At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with shields, and martial weapons. You may also add your charisma modifier to your AC if you are not wearing armor.

Enshrouded Mind

Beginning at 6th level, you gain resistance to psychic damage and immunity to the charmed condition. When a creature targets you with a spell that causes the charmed condition, it makes a Charisma saving throw against your spell save DC or becomes confused (as the spell) for 1 round.

Psionic Dispersal

At 10th level, you gain advantage against spells saves and damage from spells is reduced by your charisma modifier.

Grey Strike

Starting at 14th level, when you hit a creature with an attack, you can use this feature to cut off a creature’s access to magic. For a number of rounds equal to half your proficiency bonus, the creature is targeted by an effect that functions as the antimagic field spell except that its range is reduced to touch and it has no radius (affecting only the creature). On its turn, a creature targeted by this feature can spend its action to make a Charisma saving throw against your spell save DC to end the effect. Once you use this feature, you can’t use it again until you finish a long rest.


Back to Main Page 5e Homebrew Character Options Subclasses

gollark: I've used it, but there seem to be better GNU+Linux tools available.
gollark: <@212622994932105216> Pretty sure single/dual channel is an either/or thing. I don't know if each channel can support different amounts of DIMMs, so I wouldn't recommend that.
gollark: Indeed.
gollark: Shame you can't trade with groups of villagers automatically.
gollark: Bedrock Edition is much better performing but not very moddable, overmonetized, and lacking in features.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.