The Green Man (3.5e Feat)
The Green Man [General]
3e Summary::An energetic and mystical being art thou.
Prerequisite: Ability to cast spells
Benefit: Your magical nature turns your skin and hair green, +1 to all abilities, and gain a spell of your highest level spell slot.
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gollark: I can breed you one, possibly.
gollark: On the tradehub, that is.
gollark: No, I mean, you could accidentally say something like "PM me" and be banned.
gollark: The notreallyrules which are still strongly enforced?
gollark: Oh, a celestial, I think <@227323135932891136> wanted those.
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