The Green Knight (3.5e Feat)

The Green Knight [General]

3e Summary::Thou art a strange amalgam of Medieval clichés.
Prerequisite: STR 15, CHA 13, Ability to cast spells, The Green Man, The Wild Man
Benefit: +1 to all Abilities, gain mastery with greatswords, and gain two spells of your highest level spell slot.



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gollark: Well, it looks as if I can't just conveniently set it to non-horrible recipes...
gollark: CC also has an out-of-game emulator, which is nice.
gollark: Yes, but I don't want to spend ages on crafttweakering them to be less horrible.
gollark: Because the recipes are annoying, basically, otherwise I'd use it.
gollark: I managed to work a 3D printer from CC via one.
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