The Green Knight (3.5e Feat)
The Green Knight [General]
3e Summary::Thou art a strange amalgam of Medieval clichés.
Prerequisite: STR 15, CHA 13, Ability to cast spells, The Green Man, The Wild Man
Benefit: +1 to all Abilities, gain mastery with greatswords, and gain two spells of your highest level spell slot.
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gollark: It is a good challenge because some people like it.
gollark: Allegedly. I don't agree with your reasoning. I think it makes it somewhat harder.
gollark: The meta-level one of how palaiologos just ignores all criticism of it and arbitrarily sets up rules on user events to be closer to what they like is.
gollark: The object-level issue is not *massively* important here.
gollark: Due to that AND YOUR HANDLING OF IT.
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