The Green Knight (3.5e Feat)
The Green Knight [General]
3e Summary::Thou art a strange amalgam of Medieval clichés.
Prerequisite: STR 15, CHA 13, Ability to cast spells, The Green Man, The Wild Man
Benefit: +1 to all Abilities, gain mastery with greatswords, and gain two spells of your highest level spell slot.
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gollark: Why would I disclose it in public chat?
gollark: It's too late, I already derived it.
gollark: Here is some proof.
gollark: "Oh yes, the base is now full of chickens, I will keep manually acquiring eggs and holding rightclick" - a very smart person.
gollark: How would you do it THAT MANY times and not notice?
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