The God of Halloween (5e Subclass)
Halloween Patron
The God of Halloween is an Otherworldly Patron for the Warlock Class.
Have you ever wondered who came up with the idea of scaring people for fun? Or how on Halloween people say “Trick or Treat” when walking up to someone’s door? Or even why Halloween has a dark history? Well, look no further than the God of Halloween. Warlocks that sell their souls for necromantic or healing power often seek the freedom that the God of Halloween gives, as well as learning more about how fear isn’t always a bad thing. These potent spell-casters can commune with the dead, heal allies, as well as summon their god for certain things at a specific level. These spell-casters can commune with the dead and command small cadres to an army of undead minions, but that doesn’t stop them from having a fun time. The God of Halloween isn’t harsh to his followers and usually seeks to show his followers that fear isn’t always bad-- and that you can still have fun with or without it. Once you die, and you still have this patron, you will be taken to his realm and stay there for eternity-- but you would still have your free will, of course, he isn’t that kind of Patron.
Expanded Spell List
The Halloween Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
1st Level | Dissonant Whispers, Tasha's Hideous Laughter |
2nd Level | Prayer of Healing, Moonbeam |
3rd Level | Animate Dead, Chain Heal |
4th Level | Evard's Black Tentacles, Phantasmal Killer |
5th Level | Mislead, Raise Dead |
Fear and Fun
At the first level, you have resistance to being frightened and also gain proficiency in the Performance skill if you haven’t already.
Welcome to The Cult
At First Level-- Since you follow the God of Halloween you are taken into his Cult. Any others in your cult you can easily gain information from along with learning your God's favorite language-- Deep Speech.
Paying a Visit
At 6th level, you have the ability to summon your Patron once every three days. Depending on what you want him to do for you, he may or may not want to do it. But a majority of the time he doesn’t mind helping out. Although when you do so you end up owing him a favor, one you have to do no matter what it is-- well unless he gives you a pass. You can roll a d20 to see if you get a pass from having to pay him back for the favor or not. When rolling you have to roll a 19 or above to pass. If you fail, good luck piling up all those favors.
Trick or Treat? How about a Trick.
At the 10th level, you gain the ability to summon an army of undead creatures or constructs. The amount of summoning points you gain at max is your proficiency bonus + your charisma modifier. You can talk with any of the creatures, letting you understand what they’re saying and letting them understand what you’re saying (even if you don’t know the language itself). They follow your every command, although when in battle they will act on their own if you do not command them during each of your turns since whenever you roll they will have the same Initiative as you. Although they will attack after a command or after your turn is over. And the creatures will continue to stay with you unless they are killed or you tell them you no longer need them. The undead creatures or constructs you can choose from at level 10 are Scarecrows, Skeletons, Shadows, Mummies, Zombies, and Ghouls. Once you reach level 20 you can choose from monstrosities, fiends, more undead, and even plants! Your new selection adds onto your choices with: Doppelgangers, Displacer Beasts, Carrion Crawlers, Blights, Banshees, and at max 2 Cambion. If you are in a battle and decide to use this ability when an ally gives you an advantage for this you can increase the amount you can summon by 1d4. This increases by 1d4 at level 15, level 17, and level 20. You can use this ability once every 2 long rests. To summon each creature you use your points. Each point needed for the creatures are listed on the table.
Required Level: | Type: | Name: | Danger Levels: | Points used to Summon: |
---|---|---|---|---|
10 | Construct | Scarecrows | 1 | 1 for 1 |
10 | Undead | Skeletons | 1/4, 2, 1/2 | 1 for 1 |
10 | Undead | Shadows | 1/2 | 1 for 1 |
10 | Undead | Mummies | 3 or 15 | 2 for DL3; 7 for DL15 |
10 | Undead | Zombies | 1/4, 2, 5 | 1 for DL1/4 & 2; 2 for DL5 |
10 | Undead | Ghouls | 1-2 | 1 for 1 |
20 | Undead | Doppelgangers | 3 | 1 for 1 |
20 | Monstrosity | Displacer Beasts | 3 | 2 for 1 |
20 | Monstrosity | Carrion Crawlers | 2 | 2 for 1 |
20 | Plant | Blights | 1/8, 1/4, 1/2 | 1 for 1 |
20 | Undead | Banshees | 4 | 1 for 1 |
20 | Fiend | Cambion | 5 | 5 for 1, can only get 2 max |
Halloween Town
At the 14th level, you gain the ability to visit your Patron’s realm. When visiting you are immune to any harmful effects in that realm, and no creature in the said realm will attack you without your Patron’s permission. When talking to your Patron in his realm, you have certain things you can do. At level 14 you only have 1 ability use, this increases by 1 at level 16 and 18. You can only use this once every week.
Ability: | Cost: |
---|---|
Questioning. When using this ability you can ask your Patron any questions. The amount of questions you can ask is equal to your proficiency bonus. | 1 Ability use |
Treats. When using this ability you can ask your Patron for a gift, either for you or your friend. | 1-2 Ability uses depending on the gift. |
Trick. When using this ability you can tell your Patron a specific person you want to Curse. When doing so you need to tell your Patron why you want to curse the said person, and what kind of curse. When persuading your Patron you get an extra +3 when you attempt to Persuade him. | 2-3 Ability uses depending on the curse. |
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