The Forgotten One (5e Subclass)

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The generally accepted portrayal of the Forgotten One

The Forgotten One

The very existence of your patron has been completely forgotten to most other beings. His identity has dissolved into obscurity and faded away into the shadows that he rules over. Even to those aware of his existence are not entirely sure of certain details concerning the Forgotten One. Things like name, exact appearance, and practices are obscure even to the most devote of followers. There is one practice however that confuses most who know of the Forgotten One: Ancient followers of him would supposedly spit curses in his name into a bowl, so that he might curse and torture those that had wronged them. Aside from that, all that is certain about the Forgotten One is his goal. To plunge the world into eternal darkness, and revel in the chaos.

The Forgotten One Patron Expanded Spell List
Spell LevelSpells
1stBane, Inflict Wounds
2ndBlindness/Deafness, Phantasmal Force
3rdBestow Curse, Remove Curse
4thBlight, Shadow of Moil
5thContagion, Dream

Heart of Darkness

Starting at 1st level, your powers can condense the darkness in your opponent's heart and turn it into a weapon. Your Eldritch Blast can deal necrotic damage instead of force damage if you choose. Whenever you hit a creature with Eldritch Blast a small dark-purple crystal sprouts around their shoulders and head. As soon as a creature sprouts the third crystal, they detonate in a burst of energy. When this happens, it forces that creature and all others within 5ft of it to take 1d10 force or necrotic damage. If the creature has 1 or 2 crystals and is not hit by the end of its second turn, the crystals dissipate.

Crystallized Curses

At 6th level, you take total control of the shadows during combat and give them physical form. When you hit a creature with your Eldritch Blast and they are in total darkness, the shadows take the form of crystals around their feet. The creature affected is immediately grappled until the end of their next turn. This effect cannot stack.

Moving Shadows

Starting at 10th level, you can briefly become one with the realm of your patron. As a reaction, you can launch yourself into a solid surface within 10ft that is no smaller than you and is not considered to be in bright light. When you do this, you become a shadow on that surface that is shaped and moves like you. You are invulnerable while a shadow. However, you cannot cast or concentrate on spells, move, or take any actions. At the end of your next turn, you are fired from the wall in any direction of your choosing as far as you wish, up to your movement speed. You can do this once before needing a short rest.

Living Nightmare

At 14th level, you invoke the power of the Forgotten One to show your foes the true doom that awaits all beings. As an action, you instantly fly to any hostile creature within 120ft of you without provoking opportunity attack. When you land, you become cloaked in darkness and gain the following benefits until the end of your next turn:

  • You are resistant to all damage.
  • Your movement speed is doubled.
  • All light within 10ft of you becomes darkness.
  • All your Warlock spells deal an extra die of damage.

You can do this once per long rest.


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gollark: - these are added to a lookup table of some sort for inter-VC bridging - all the channels which are currently causing inter-VC bridging are stored
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