The Dreamweaver Patron (5e Subclass)

The Dreamweaver Patron

The Dreamweaver

Although an uncommon patron chosen among the Warlocks, the patron of dream weaving beckons those with a penchant for control. Your patron is a being with long silver hair and four arms allowing her to weave the eternal quilt with ease. The eternal quilt is an infinitely expansive object that contains the stories and the spirits of those trapped by dream weavers. Your duty, as a follower of her majesty, is to intricately weave and contribute to her eternal quilt. You've accepted this fate in order to ascend and become one with her magnificent quilt.

Expanded Spell List

The Dreamweaver Patron lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Dreamweaver Expanded Spells
Spell LevelSpells
1stFalse Life, Dissonant Whispers
2ndSuggestion, Hold Person
3rdHypnotic Pattern, Major Image
4thEvard's Black Tentacles, Hallucinatory Terrain
5thDominate person, Hold Monster

The Eternal Quilt

Starting at 1st level, your patron bestows upon you the boon of proficiency with weaver's tools and delivers a cursed stuffed animal (of your choice) to you that grants you infinite thread. If the stuffed animal is lost or destroyed, you must perform a 1 hour ritual to be granted a new one. As a bonus action when you reduce a creature to 0 hit points and are within 5 feet of it, you weave the creature's soul into the stuffed animal. A soul can also be woven into the stuffed animal within a minute of the creature's death. This grants you temporary hit points equal to your Charisma modifier plus Warlock level.

Voodoo of the Damned

Starting at 6th level, you can weave small dolls enchanted with the soul of a creature you fused into your stuffed animal. As an action, the dolls can be willed to life for up to 10 minutes with concentration. You can have a number of dolls equal to half your Charisma modifier rounded up (minimum 1). The dolls take full turns on your initiative.

Additionally, as an action, you can see through your doll’s eyes and hear what it hears until the start of your next turn. During this time, you are deaf and blind with regard to your own senses. Depending on the creature, the doll has the following initial stats but can be improved based on choice modification:

Quadruped

Starting Statistics: Size tiny; Hit Points 8; Speed 20 ft.; AC 8 + your charisma modifier; Attack bite (1d4);

Biped

Starting Statistics: Size tiny; Hit Points 4; Speed 10 ft.; AC 10 + your charisma modifier; Attack 2 claw attacks (1d4); Alternatively, it can wield 2 small toy weapons.

Serpentine

Starting Statistics: Size tiny; Hit Points 8; Speed 20 ft., climb 20 ft.; AC 8 + your charisma modifier; Attack bite (1d4), tail slap (1d4);

Avian

Starting Statistics: Size tiny; Hit Points 4; Speed 5 ft., fly 20 ft.; AC 10 + your charisma modifier; Attack talon strike (1d4);

Special Pact Ability

Pact of the Chain Warlocks' summoned familiars appear to be stuffed animals. You may forgo your bonus action to cause your familiar weave souls into itself when in range of a creature with 0 hit points. This still grants you the temporary hit points. When your familiar is dispelled or dies, the souls it carried transfers to your stuffed animal.

Golden Plush

Starting at 10th level, having passed many souls on to the eternal quilt, your patron has granted you the ability to use your stuffed animal as the catalyst for all material spells. In order to gain this benefit, you must perform a 4 hour ritual where you sacrifice 20 woven souls to the eternal quilt. You gain a level of exhaustion after performing this ritual. You must repeat this ritual every seven day to continue to benefit from this feature.

Advanced Ventriloquism

Starting at 14th level, you have become a true servant of the Dreamweaver and can now make a living humanoid your puppet. You can use your action to weave the soul of an incapacitated humanoid into a doll made in its likeness. That creature is charmed by you until a remove curse spell is cast on it or you use this feature again. If the creature is removed from your control and has fewer than 100 hit points, it immediately dies. Otherwise, its soul is returned to its body.

You can communicate telepathically with the charmed creature as long as the two of you are on the same plane of existence.


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gollark: Update: it is degree n - 1 you need, as I just determined via methods.
gollark: No, it's probably not a mere Lagrange interpolation limitation, that would make no sense.
gollark: I forgot how any of this works, and it may just have been entirely based on wikipedia.
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