The Dictator (5e Subclass)
The Dictator
You have serviced your life to a powerful tyrant of a kingdom. The Dictator is evil in nature and brings corruption and agony to all who oppose him. This oppressor is usually a strong magic wielder who focuses on the dark arts of seeking power over man. Swift destruction to countries in opposition is the rule. The Dictator can be in the form of any humanoid, fey, fiend, undead, or anyone who has the ability to run a regime. You have made a pact and must follow your leader’s orders or they will bring annihilation to you and your family.
Expanded Spell List
The Dictator lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spell Level | Spells |
---|---|
1st | Command, Bane |
2nd | Calm Emotions, Silence |
3rd | Motivational Speech, Slow |
4th | Compulsion, Divination |
5th | Dominate Person, Modify Memory |
Haggle
Starting at 1st level, you gain the ability to be more compelling when bartering. You have advantage on all persuasion rolls to bargain the price on an item.
Rally Call
At 6th level, your patron grants you the knowledge of gathering a crowd. When you are performing a speech in front of a group of people, you can use this feature to further your agenda. Make a performance check contested by a group charisma check of the crowd. If you succeed then the group is more reluctant to aid you in your cause. You regain the use of this feature after a long rest.
Master Of Speech
Starting at 10th level, you have become an expert in your wordcraft. You gain expertise in all charisma based skill checks. Additionally you have learned to not be tricked, you are immune to being charmed and have advantage on all insight skill checks to see if someone is lying.
Absolute Power
At 14th level, you can attempt to hire bodyguards to aid you in your journeys. You can use your action to swindle a humanoid to be your defender, whether the reason be power, money, or protection they follow you and obey your commands. When doing so, make a deception check contested by a charisma check of the target.
The bodyguard is charmed by you until a remove curse spell is cast on it, the charmed condition is removed from it, or you gain more than five bodyguards at once using this feature. Also, at the end of every 10 days, they can attempt to break free remaking the charisma check. The bodyguard will have disadvantage on the roll if you have threatened or blackmailed them within the past 10 days.
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