The Deceivers (3.5e Race)

Deceivers

Personality

They don't like being around people of the law. They feel more comfortable with people who also are sneaky, and more likely to lie and go against the law. They have no problems with committing crimes, or treason. Although they will help a family member or ally.

Physical Description

Deceivers can change their physical appearance, but when distracted from using their power by being attacked will change back into their original from depending on what race you choose. When they change they still have the same strength

Relations

Deceivers are hidden everywhere, they are friends with all, and enemies with all.

Alignment

Deceivers are often Chaotic Neutral.

Lands

Deceivers are very comfortable with living anywhere. They are amazing at adapting to different areas.

Religion

Deceivers are often Atheists.

Language

Deceivers have the knowledge to speak Common, Elvin, and Orcish

Names

Names work like any human name.

Racial Traits

  • +4 Intelligence, -2 Constitution, +4 Charisma, -4 Strength, +4 Sneak, +6 Bluff, +2 Escape Artist, -2 Intimidate, +2 Forgery, +4 Search, +2 Listen, +2 Agility: Deceivers use knowledge and trickery, more than brute force. They like to sneak or lie their way out of problems. To make up for this, they can only use one dagger as a melee weapon.
  • Deceivers are usually smaller then most Humans, although taller than most Dwarves: Deceivers are quick on their feet, and very agile.
  • Deceivers' base land speed is 30 feet Swimming is 15 feet, and climbing is 10.
  • Invisibility: Deceivers can go invisible for 10 seconds at a time, 4 times a day.
  • "When In Doubt Bluff It Out": Deceivers can use this ability twice a day, and the next 5 lies he/she tells, will be believed by anyone.
  • Soft Touch: This spell can be used 3 times a day. Caster level is 2 . The save DC is d20 based.
  • Mental Company: Can detect any living race in 20 feet and can make a mental map indicating where they are for 6 minutes, can be used twice a day. Manifester level is 2. The save DC is d20 based.
  • Automatic Languages: Common, Elvish, Orcish. Bonus Languages: Any Chaotic Neutral languages.
  • Favored Class: Rogue
  • Level Adjustment: +5

Vital Statistics

Table: Random Starting Ages
AdulthoodSimpleModerateComplex
years+++
Table: Aging Effects
Middle Age1Old2Venerable3Maximum Age
yearsyearsyears+ years
  1. At middle age, 1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, 2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, 3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Random Height and Weight
GenderBase HeightHeight ModifierBase WeightWeight Modifier
Male' "+lb.× () lb.
Female' "+lb.× () lb.



Back to Main Page 3.5e Homebrew Races [[Category:<!-race's type-> Type]] [[Category:<!-race's subtype; or remove line-> Subtype]] [[Category:<!-race's size-> Size]] [[Category:LA<!-#->]] [[Category:ECL<!-#->]]

gollark: Do you understand "sarcasm"?
gollark: Since anyone having possible access to dangerous things is entirely unacceptable, we must deploy laser bees against anyone who does things.
gollark: To stop people doing anything dangerous, everyone will be isolated into 8m³ airtight concrete cubes, so they cannot do dangerous things.
gollark: Anyway, your support for this shows that I might be able to launch Phase Three of my safety plan.
gollark: I am on at least two levels of irony at all times when I am on at least two levels of irony.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.