< The Dark City (3.5e Campaign Setting)

The Dark City (3.5e Campaign Setting)/The Overlords

The Overlords

The overlords are the rulers of the highest degree. They are typically titles passed down from generation to generation and represent the highest authorities in their respective District They do not sponsor groups directly, having entire militias at their disposal, but they play a key role as to which nobles, merchants, and wizards can maintain a good sponsorship and where. Characters can be recognized by lords, for good or bad, and given titles. However, the character loses some of his stealth in the process.

Associated Skills: Knowledge (Nobility), Knowledge (Local), Diplomacy, Gather Information, Profession

ALLIES: Merchants Guild ENEMIES: The Thieves Guild, Followers of the Oaken Circle

NOTES: Characters can work their way through the political system but for simplicity purposes cannot a) hold office b) hold a government job or post c) Obtain a seat on the Counsel of Lords. This would be contrary to the theme of the campaign. But they influence others much more easily.


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gollark: Well, see, memecat is bad.
gollark: Use superglobals instead.
gollark: On that note, I just added generation count counting to potatOS!
gollark: I prefer potatOS superglobals, which are shared across all computers.
gollark: Never mind the certainly huge amount of bugs which could emerge from some hours running twice, or not at all, and the extreme hassle of dealing with also having to translate pre-DST-implementation and post-DST-implementation dates!
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