< The Dark City (3.5e Campaign Setting)

The Dark City (3.5e Campaign Setting)/The Monasteries

The Monasteries

The place where monks are trained are usually followers of one particular Saint. Since the Monasteries have no real influence on the Church or in the city a Monk character is not automatically an affiliate of the Church. Any character can enter a monastery to seek sanctuary from the law or from a rival Saint. The High Church has final control over the Monastery in regards to sanctuary (though very rarely has it interfered with the workings of a Monastery). The Church likewise will protect a Monastery if attacked by another Guild openly. Other means are available to those Guilds to penetrate the law. The Monastaries are here to provide free training Monk characters if they are part of the eastern tradition.

Associated Skills: Decipher Script, Knowledge (Religion), Knowledge (The Planes) Heal


Back to Main Page 3.5e Homebrew Campaign Settings

gollark: There are no comments beyond stuff like `case '2': /* sig usr2 */`.
gollark: Wow, this is immensely cryptic.
gollark: Muahahaha.
gollark: Well, it's C, so not actual code as much as knowledge.
gollark: I may have to steal code from runsv.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.