The Dark City (3.5e Campaign Setting)/Starsman and Navigator’s Guild: Sailors and Shipmasters

Starsman and Navigator’s Guild: Sailors and Shipmasters

The Starsman and Navigator’s Guild dominates trade across the Inner and Eastern Seas. No sailor will work on ship without a member of this guild at the helm. This guild also controls the docks. Access to the docks and moving through the area without being exposed make this Guild easy to escape authorities and leave town if needed.

Associated Skills: Craft (Shipbuilding), Profession (Sailor), Knowledge (Local), Knowledge (Navigation), Use Rope

ALLIES: The Merchants Guild ENEMIES: none


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gollark: .
gollark: Not a random installer
gollark: I mean, providing a, what is it again, client certificate, sure.
gollark: That shouldn't *really* involve downloading and running some shady binary.
gollark: I mean, assuming you have a student loan or whatever, then you do not technically owe them money, you owe some loan agency money.
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