The Dark City (3.5e Campaign Setting)/Starsman and Navigator’s Guild: Sailors and Shipmasters
Starsman and Navigator’s Guild: Sailors and Shipmasters
The Starsman and Navigator’s Guild dominates trade across the Inner and Eastern Seas. No sailor will work on ship without a member of this guild at the helm. This guild also controls the docks. Access to the docks and moving through the area without being exposed make this Guild easy to escape authorities and leave town if needed.
Associated Skills: Craft (Shipbuilding), Profession (Sailor), Knowledge (Local), Knowledge (Navigation), Use Rope
ALLIES: The Merchants Guild ENEMIES: none
Back to Main Page → 3.5e Homebrew → Campaign Settings
gollark: .
gollark: Not a random installer
gollark: I mean, providing a, what is it again, client certificate, sure.
gollark: That shouldn't *really* involve downloading and running some shady binary.
gollark: I mean, assuming you have a student loan or whatever, then you do not technically owe them money, you owe some loan agency money.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.