The Dark City (3.5e Campaign Setting)/Masons Guild
Masons Guild
Includes Laborer, stonecutter and carpenters that are used to build and upkeep the city.
Stonemason’s Guild
Those who work in stone build the foundations of empires. The Stonemason’s are comprised off all manner of sculptors, engineers, and machinists who work in stone.
Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Dungeoneering) Appraise
Architect’s Guild: Designers of floorplans and structures
Long ago, it was made official that any building in City over 1 story or with more than 4 rooms had to have a floorplan designed by the architects guild. (Knowledge ranks 4 in Architecture) Members have Access to house plans including secret passages of city buildings.
Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Architecture), Appraise
Carpenter’s Cadre
Workers of wood, carpenters are required on any project, even those of the Architects Guild, to build wooden structures and equipment. Due to their assimilation of the Wainwrights long ago, they are also the transporters and day-laborers of The City.
Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Architecture), Appraise
Wainwright’s Guild
Wagon and Carriage Builders (Craft Wainwright/wagons) Cost reduction on wagon purchase and repair.
Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Local), Handle Animal
Toters’ and Carters’ Guild
Land-based movers. Can provide transport and moving of cargo.
Associated Skills: Craft (Varies), Profession (Varies), Knowledge (Local), Use Rope
ALLIES: The Merchants Guild ENEMIES: None
Back to Main Page → 3.5e Homebrew → Campaign Settings