< The Dark City (3.5e Campaign Setting)

The Dark City (3.5e Campaign Setting)/Fellowship of Physicians

Fellowship of Physicians

Medical Science in the City is not advanced, but skilled physicians are well respected for their proper understanding of ailments and the common (ala non-magical) remedies for them. Access to healers, materials and other non-potion/balm healing items.

Associated Skills: Profession (Healer), Heal, Knowledge (Nature)

Order of Apothecaries: Drugists and Herbalists

Those who sell remedies and salves. Members have the ability to purchase potions at reduced cost and access to alchemist labs.

Associated Skills: Craft (Alchemy), Profession (Healer), Heal

Embalmers’ Guild

Grave Diggers, Pall Bearers, embalmers, and funeral choreographers. Access to news of the recent departed, tomb locations, and holy water (the church is not so free to give it out).

Associated Skills: Spellcraft, Profession (Embalmer), Heal

ALLIES: The Thinkers Fraternaty ENEMIES: Wizard’s Guild, Church of Aarth


Back to Main Page 3.5e Homebrew Campaign Settings

gollark: Gibson, if you DELIBERATELY stop this going through when it PROBABLY COULD that would be BAD SIMILARLY TO the vote scattering thing.
gollark: PLEASE JUST ACCEPT IT so we can get umnikos to transfer.
gollark: Wait, WHAT?
gollark: It seems reasonable, so you should agree to that and we can probably manage to do things maybe hopefully?
gollark: https://discord.com/channels/346530916832903169/738758410446569563/740587405546881084
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.