The Continent (The Witcher) (5e Campaign Setting)

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The Continent

The Continent is the world of the Witcher, the Witcher II: Assassins of Kings, and the Witcher III: Wild Hunt, translated into D&D to my best ability. Feel free to make edits that change things into more standard D&D Terms. This is a WIP and will be heavily added to and edited and rebalanced, and tested in the coming months. Also, please note that the format itself that I am using is heavily based off of Orizon, seeing as it is the only 5e setting rated 5/5.

Setting Info


gollark: https://h.osmarks.net/htop/ ← gaze upon HMud resource use in real time
gollark: Oh, ttyd is in the repos, no work for me.
gollark: ... oh no, LibreSSL or something?
gollark: To make Macron, obviously.
gollark: Wow, the void repos contain all things ever.
Players Guide The Continent itself

Classes

Equipment

Travel and mounts

Magic and Signs

Races of the Continent and Skellige

The Continent itself

The World and Locales

Time/History

Society

Cosmology

Bestiary

NPC's

Dungeon Master's Guide

About

Artifacts of the World

Variant Rules

Adventures and Tables

Adding to the Continent


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