The Bloody Hunt (5e Subclass)
The Bloody Hunt
Warlock Subclass
You have made a pact with an extraplanar entity formed of and fueled by the fears of mortals; your patron is associated with the fear of being chased, hunted, or prey. This entity is usually unable or unwilling to influence the material plane beyond granting supernatural abilities to those it believes will provide even more fear that it may feed on. If it has chosen you, it either believes you will make the fear of the hunt widespread, or that you yourself will develop into a source of this fear.
- Expanded Spell List
The Bloody Hunt lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Level | Spells |
---|---|
1st level | wild cunning, hunter's mark |
2nd | locate animals or plants, pass without trace |
3rd | haste, conjure animals |
4th | faithful hound, locate creature |
5th | commune with nature, tree stride |
- Slit Pupils
Starting at 1st level, you have darkvision up to 60 feet and are immune to being blinded.
- Feral Claws
Starting at 6th level, you have +1 to attack and damage rolls for unarmed strikes, which you can choose to deal either slashing or piercing damage with. This bonus increases to +2 at 10th level and +3 at 14th. Additionally, when you reduce a creature to 0 hit points using an unarmed attack, you gain temporary hit points equal to the maximum roll on one of their hit dice.
- Thrill of the Chase
Starting at 10th level, when you make a successful melee attack against a target, you pick up its scent. You gain a +1 bonus to attack rolls against it and 15 feet of extra movement speed when moving towards it. This lasts until the target is reduced to 0 hits points or spends at least 1 straight hour on a different plane than you.
- Apex Predator
Starting at 14th level, your pursuit causes any creature to know the fear of being prey. When you make an attack against a creature with a CR equal or greater than your level, you have advantage on the attack and damage rolls. Additionally, the spell find familiar is added to your spell list; when you cast this spell, you can choose one of the normal forms for your familiar or any miscellaneous creature of CR equal or below your cha modifier.
Your Pact Boon
Each Pact Boon option produces a special creature or an object that reflects your patron's nature.
Pact of the Chain.If you serve the Bloody Hunt, your familiar's default form is almost certainly that of a predator, especially an active one like a hawk or weasel.
Pact of the Blade.Your pact weapon could look impossibly sharp and always have a bit of fresh blood dripping off it.
Pact of the Tome.The Book of Shadows gifted by the Bloody Hunt could be written in fresh blood using sharpened nails or claws.
Back to Main Page → 5e Homebrew → Character Options → Subclasses