The Aberration (5e Subclass)
The Aberration
Your patron is a powerful entity from the Far Realms, a place of madness beyond reality, far away from the standard cosmology. You have bound yourself to an Aboleth, a Beholder, a Mind Flayer or an Alhoon. Its goals may be impossible to understand from your perspective, but these is something you do understand: these creatures value the power of the mind above all else, and they value those that understand the potency of the mind.
- Expanded Spell List
The Aberration lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. You automatically learn them at appropriate levels and this spell don’t go against your spell known. Additionally double your cantrips known.
Spell Level | Spell |
---|---|
1st | shield, ray of sickness |
2nd | levitate, nystul’s magic aura |
3rd | slow, lightning bolt |
4th | confusion, vitriolic sphere |
5th | telekinesis, geas |
- aberration’s bonus
Starting at 1st level, you can speak, read and write Deep Speech. Additionally increase your invocations known equal to your intelligence modifier - 3 (minimum 1) at 4th, 7th, 9th, 11th, 14th, 17th, & 20th.
- Forbidden Knowledge
Starting at 1st level, your patron bestows upon you the key to unlock superior magical prowess at the cost of your own vitality.
After a short or long rest, you can perform a short ritual, asking your patron for magical prowess. You can gain additional warlock spell slot equals to your intelligence modifier, but if you do, your maximum hit points are reduced by an amount equal to your warlock level + your proficiency modifier. You regain your standard maximum hit points after a short or long rest.
- Psychic Shattering
Starting at 6th level, your powerful intellect strengthens your magic, being especially useful against creatures with feebler minds.
When you can a spell of 1st level or higher to inflict damage on creatures, those creatures suffer additional psychic damage equal to your Intelligence modifier. It the target of the spell has a lower Intelligence score than you, it suffers additional psychic damage equal to 2 plus your Charisma modifier instead.
- Mental Inquisitor
Beginning at 10th level, your brain becomes adept at resisting mental attacks and invading the minds of other creatures.
You gain resistance to psychic damage. In addition, you can cast Detect Thoughts once without material components and without spending a spell slot equal to your intelligence modifier. You regain all uses of this feature when you finish a long rest.
- Psychic Dominion
Starting at 14th level, your magic knowledge reaches its peak.
You can choose another 6 and 7 spells equal to your intelligence modifier from the warlock spell list to use with your Mystic Arcanum ability (bear in mind that you only have 1 use of that spell per long rest, but you can choose which spell do you use). Whenever you gain access to your level 8 and 9 Mystic Arcanum, you also learn additional spells equal to your intelligence modifier instead of 1.
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